RPGM - Descendants of the Forest [v0.6.09] [Eropixel]

  1. 4.00 star(s)

    Deleted member 7324360

    In brief, would recommend.
    This game is a lot more interactive than most RPGmaker games on this site, and the transformation aspect is pretty cool. You have a lot of control over who is in your party and how they look and act in battle. Battles themselves are pretty standard, with the pleasant addition of combat sex. The only problem I have with the game is the amount of bugs, which isn't egregious, but it does become a drain on the experience. Navigation could be easier as well but at least there's some fast travel.
  2. 3.00 star(s)

    sgb3

    There's some really good ideas going on here, but in its current state it's kind of just forgotten to make the game fun to play.

    Most of your time is spent fighting generic RPG maker battles. There's a transformation theme in play, but instead of being cool it's just a punishment mechanic that causes your characters to go berserk and more or less just force you to warp back to town to get rid of them. Game balance is nonexistant right now. It's too easy, and the only classes that are worth a damn are the high damage physical attackers (samurai/monk) and a single healer. There's also a poorly implemented 'survival' mechanic where you need food and water. Like so many games before it, instead of making it a fun or interesting mechanic it's just an annoying resource tax. Note to the dev: just get rid of it, it adds absolutely nothing of value to the gameplay. Everything is so expensive to buy, including the teleporter between the (currently) two major town hubs, so you just run around with your starter gear the entire game.

    The game's big selling point is supposed to be that your characters will age (really fast, 1 day = 1 year) and eventually retire. You can have children that ideally gain stat boosts and become better, but pregnancy and child growth take ages and the only way you're going to see any of this system is to just intentionally pass years of game time. At which point you could have just cleared all the content with the first generation.

    Finally, just let me mention the horrible swamp dungeon. It's a big swamp maze where you walk at half speed the whole time, wandering around trying to find the objectives with tons of trash mobs around the area. Then when you finally finish the mission, the guild master goes 'oh by the way here's some magic boots so you can move normally. Why didn't I give them to you before? Fuck you that's why.' Please don't be an asshole and give the player the boots right away, thanks.
  3. 4.00 star(s)

    joaquin69

    Absolute gem with a lot of potential! Compared to 90% of RPGM games this one is obviously quite distinct. Game version used for this review - 0.5.60

    Pros:

    - Amazing pixel art!
    - Vast character customization options.
    - Plenty of tags that I personally enjoy :)
    - Open world.
    - Good RPG mechanics, including classes, spells and whatnot.
    - Active and helpful dev.

    Cons:

    - Some minor bugs.
    - Sometimes it hard to figure out where to go.
    - Needs more missions.
    - Having a mini-map open reduces performance by a lot.


    Since game is still in development, I'll add some suggestions (in no particular order) to give this game some more depth and replayability value:

    - Make Immortality Rings obtainable , as a very rare quest reward or craftable with rare materials.
    - Make a sprite for every enemy, for the consistency's sake. Amazons, witches, succubae can use female sprites, fallen angels and orcs can use males. Character assets are already there after all.
    - Add a cheat item / room where you can get items of your choice, instead of a chest with 10x of all items that go straight to your inventory.
    - Add additional "book" in the Library section where all transformations and genes are listed, so players know what to go for.
    - Make some bosses/elite enemies spawn with randomized stats/bonuses in the wild. This way exploration will feel a little more enjoyable.
    - Add some random encounters and friendly/hostile NPCs in the wild. LonaRPG is a good example of this.
    - Add a more in-depth dialogue/relationship system, to give your characters a bit more...character! (Example: special lines of dialogue for related characters)
    - Add some randomly generated quests that can be accepted from the request tab in the Guild.
    - Add a passive skill that boosts characters carrying capacity, similarly to the skills that increase gathering, fishing, and mining.
    - Add a chance/gene for giving birth to twins/triplets.
    - Make succubus skin color adjustable/dyable.
    - Add a potion that prevents characters from getting feminized/masculinized.

    I am no game dev, therefore I got no clue about the difficulty of implementation of these suggestions.

    Overall a very solid game that I recommend!
  4. 3.00 star(s)

    teddidiah

    It's an interesting concept, but flubs the execution.

    At it's core, it's a very generic RPGmaker game, save even more generic as it's (relatively) open world without much plot to speak of. A party of non-characters running around doing vague quests and getting into samey encounters, all with the added backdrop of porn and procreation. The latter is neat, sure, but it doesn't make up for the fact that 90% of the playtime is the former, all with very bland art, maps, and writing.
  5. 3.00 star(s)

    Maks90

    The idea is really neat and has potential. I would love to see being a successful title.
    But unlike any other review, I do not judge by potential.
    I judge it but what it is now.

    The good:
    The dev is VERY active in the community.
    The breeding/descendant mechanic is great! I like this idea a lot.
    The transformation/different body types are simply awesome. Big, BIG thumb up there!
    Missions are alright.
    For some reason, it is written well enough. Not the usual anime-shit that is effectively for children.

    The bad:
    The visibility and speed. While having certain races that have specific perks that improve them, I think it would be nice to have them as breedable perks.

    It suffers from the same elements that RPG maker usually suffer from.
    1. The traveling is really unfun. Big maps and corridors. That combined with that enemies can ambush and get a first hit, it can get really annoying.
    Enemies can capture and poison, meaning just avoiding does not work. They will aggro when to close and need to be engaged first.
    2. Classes feel VERY similar, if not identical. This is hard if not impossible to solve in an RPG style. But the buffs and stances do not feel any rewarding, if we consider that the CC of enemies is insane. Just doing enough damage to kill enemies ASAP is King. There is no strategy, when enemies just kidnap, posses or corrupt the team.

    Missing attacks. This is just a middle finger to any player. There is no skill, no compensation, just RNG. This should be reworked.
  6. 3.00 star(s)

    iron4doves

    This seems like it could be a really fun game but everything I do causes it to crash. Going to certain buildings in the city, picking certain dialog choices, trying to fuck an enemy, a few other things I don't remember.... I've crashed 3-5 times in the 20min since I downloaded it. That's not acceptable. Trying to be generous with this review as I haven't had a chance to really review it given that it keeps crashing on me. TECHNICALLY speaking this probably deserves 1 star based on that, but it looks like it could be really good... I hope I get to play it one day, today it is unplayable.
  7. 5.00 star(s)

    walfmoerto

    I love this game, all its mechanics are addictive, I have characters with practically all the genes and with levels above 50, I love farming in this game, the combat in this game is so fun, the way enemies can change their gene form and characteristics makes it replayable. for the game very good so I really hope the dev finishes the game so I can play it in its perfect form so to the dev good luck and good work
  8. 5.00 star(s)

    theo2023

    0.3.04
    I am always looking for this type of game.
    I was set to create one until I saw this.
    I love this concept and it almost felt like it just needed polishing. The mechanics are awesome, the art is pretty good.
    The only thing I have a problem with is choices, the lack of them. However, I know this is an early version, so the amount of choices already are amazing for it's stage. So this problem may be invalid in a couple updates.

    Thing is, I believe that if this game gets the love and care it needs, this will be one of the top non 3d games here.
    I love the party control, the battle mechanics, class system and character creation.
    Can't wait for future updates!
  9. 5.00 star(s)

    woofie

    A surprising gem that is easy to miss.
    Unlike many of the japanese hentai games on this site, this one actually has solid gameplay bones and a surprising level of content.

    Pros:
    Decent selection of customization and kinks, where its not just cosmetic.
    Oh, and theres battle fuck
  10. 5.00 star(s)

    LiselotteDzemael

    The game while still early in development and riddled with bugs shows more potential, and currently enjoyable gameplay elements than 99% of this site. Including many rare/hard to add mechanics like battle-sex with in-battle transformations/impregnation.
  11. 4.00 star(s)

    Space_Cow99

    It felt like normal game but it was off by orgasm reality, anyone can fix that part of game should make it better.
    Maybe make map more interactive so you gather supplies and monsters appear only when you make noise.
    Currently monsters spawn everywhere and attack on close proximate.
    Like: battle sex is only feature available
    Dislike: No base sex, working and sex interaction, Brothel is only place makes sex interaction but none of hero team is possible.

    Personal feel: Put potions in the game make more interesting. You find out when you get there. 60 days is 2 months of hero existence how long before your central hero dies. Pregnancy is 10 days.

    Gear is not cheap, and must have people working otherwise no means to buy stuff + food.
    Besides repeatable slime mission which 500 G each time.
  12. 3.00 star(s)

    cj5kn

    (v0.1.5.20)
    Really cool concept with some really big problems. The way skills and classes work is obtuse to say least, the maps are obnoxiously spacious, and far too many some things especially in the sexual content department involve spamming through commands while waiting for RNG to go your way. In the most recent versions at the time of this post they've introduced an absolute inventory limit (in other words, having 2 potions and 2 antidotes means you have 4 items and when that 4 hits 200 you can't carry anything else) which adds a layer of busywork that the average RPG maker porn game player probably isn't interested in.

    The best feature of the game is the inheritance system. Characters have a set of visible physical characteristics and various positive traits which can be passed on to their children, which you create the good old fashioned way (clicking a button in a menu that says "sex"). Though there is a lot of awkwardness in its current implementation. You can't actually see any of these physical characteristics until the child comes of age, and every child character spawns in under the novice soldier class, which seems to render the system for inheriting levels useless, since their level resets to 1 as soon as you switch them to something else. There is little point to leveling characters right now since you can just breed better ones. And since you can always breed better ones, there's not much point in pretty much ever engaging with the grinding and questing aspect of the game.

    There is a transformation system but it doesn't do involve anything super interesting right now. Your characters can accumulate corruption, mainly when hit by certain enemy attacks, and when this corruption bar maxes out, the character will turn into something else. Seeing the physical changes in your characters is interesting when it happens, but in gameplay terms it just amounts to getting hit with a status effect. The transformed character becomes a liability in combat, you go back to the town to get them purified, and they're all back to normal after a day or two as if nothing ever happened. Ideally these transformation victims would have some interesting use as breeding stock but that's not really the case right now for the most part.

    For this version, I recommend playing with a save editor, both to skip any money grind and to give yourself various useful and interesting items which don't seem to be accessible through normal gameplay. I would also recommend not using any of the game's built in content filters when starting a new game, they seem to cause more trouble than they're worth, and you can't change them later without starting a new game.

    Edit: (v.0.3.02) Added strikethroughs to the parts that have changed. It's worth mentioning that creating children requires money to timeskip with (each child takes 10 day/years of in-game time to produce), which you will only have in abundance if you cheat. So the gameplay loop is not as deeply broken as I probably made it sound. While I still recommend having a save editor handy just for fun, many of the items mentioned earlier are now available via a new NPC near the lake