Eropixel

Active Member
Game Developer
Dec 7, 2022
737
513
CHANGES
-Separated Extras from normal resources folder.
-Improved Library.
-Improved Tutorials.
-Storage integrated to Shops.
-Improved transport cart system.
-Improved daily resume window.
-Improved Quests window.
-Improved animal head for canine (Werefolf, Weredog) transformations (still needs to improve).
-Added a extra hair part.
-Added more custom humanoid enemy graphics.
-Added specific sex pose/animation selector in Interact Menu.
-Added special sex animation system for enemies, currently only works with 1 enemy.
-Added 3 extra equipment slots for Ears/Head, Neck/Body and Hips/Legs accessories.
-Changed enemies steal skill formula.
-Added some more enemies.
-Added 2 new zones.
-Added some more equipment and graphics variations for other equipments.
-Added some (2) transformations (Incompleted).
-Improved multiple (2 characters) sex animations system.
-Added 2 static sex poses.
-Improved interact menu.
-Improved avatar graphics system code.
-Added shield graphics.
-Added new torso size (some graphics are still incompatibles).
-Added arms size (arms equipment graphics are still incompatibles).
-Improved character conversation events system.

-Battle System Improved (Currently only in some enemies):
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-The last enemy in the row in battle can be selected directly.

for EX:
Added new sex pose/animation.
Added some (3) new equipment.
Added variations for some equipments.

SMALL CHANGES
-Added menus headers.
-Added some menu sounds.
-Added some item use sounds.
-Changed back pose arms draw order.
-Fixed some graphics draw order.
-Shield will be removed when a two hands weapon is equipped.
-Added Two hands weapon text note in shield slot.
-Added missing menu backgrounds.
-Character class equipment reminder, the character will reequip the items if are still in the Inventory.
-Improved time and gold window in cities.
-Improved back view necks.
-Added a yellow "T" to recruitable/tameable enemies names.
-Separated front hair color from back hair color.
-Created dresses category for visual equipment system to fix some visual bugs.
-Added personalities to group characters (no effect yet).
-Enabled leader change in all sites (only useful in Shop and visits).
-Changed facial expression on animation step 0.
-Some enemies will not be target of sex skills.
-Fixed item names width and reorder Shop items.
-Added a script to improve text in message boxes.
-Sprouts are now visible on minimap.
-Added no battle avatars and no menu avatars in system options.

-Added some sex sounds. thanks to jobat.
-Added some Weapon graphics variations, thanks to BeholdTheWizzard.

BUGFIXES
-Fixed equip names width in equip menu.
-Added missing gun graphics.
-Fixed necks from Invisible Thights graphics.
-Transformed but not corrupted characters not showing equipped equipment.
-Fixed legs (socks) equipment not showing.
-Added and fixed some missing graphics from sex poses/animations.
-Checked the enemy targets system again to fix the no action problem.
-Changed wrong oral sex animation recieved from enemies.
-Wrong mouth expression during enemy sex skill on actor.
-Fixed Heal and other skills that were not usable on the user.
-Blush draw order in oral pose/animation.
-Fixed Brothel crash related to the poses/animation.
-Fixed wrong state icon display on actor status window.
-Wrong items in Shops.
-Fixed simple vaginal animation.
 
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Eropixel

Active Member
Game Developer
Dec 7, 2022
737
513
v0.5.51
Fixed store crash caused when you store a weapon or armor due to a missing check.
Fixed invisible weapon in left hand.
Fixed crash in old saves caused when changing the new equipment slots.
Crash when accessing the Interact menu.
System message when passing days pregnant.
 
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negroidprime

Engaged Member
Sep 25, 2018
2,223
4,833
Will there ever be more accessory slots implemented in to the game, or have slots for certain "accessories" like sex toys and what not?
 

Eropixel

Active Member
Game Developer
Dec 7, 2022
737
513
v0.5.53
-Fixed crash when trying to capture enemies.

v0.5.52

-Fixed crash in battle due to a wrong code in the enemies AI.
 
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JustAl

Active Member
Jan 28, 2022
683
793
I like the way the changes sound, particularly linked enemies and improved AI. Interesting combat may be ahead. I'm not sure if I want to restart my game from zero, but I might be interested in doing that to get the full experience of the new systems from the ground up. Although it will delay my endgame tests. I'll put my old saves off to the side.

Adding on to my previous posts, I do recall the floating rocks that form bridges in the cave were fun, like a puzzle. Consider teleport mazes too, another popular RPGM staple. You can even go the infuriating route like Mario Party 1's space board, where a different day of the week makes the teleporters push players to different locations in one of several possible configs you have to test to figure out which one's in session.
 
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Moon2587

Newbie
May 7, 2021
46
21
Getting a crash with the mud men when they try to hatch:

Script 'Game_Interpreter' line 87:NameError Occurred.

undefined local variable or method 'result' for
#<Game_Interpreter:0x1375ed0c>
 
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Korotian

New Member
Mar 23, 2023
8
5
Patreon question: Is there a difference in the amount of content when choosing a subscription for 2 and 5 dollars?
 
4.00 star(s) 13 Votes