BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,106
876
I might have time to whip you up some new sprites. Perhaps for enemies so it's easier to tell what kind of enemy is there? We will see.


Also, forest and caves - I hate these levels. Not becuase of their deisgn (the sacred cave and moving bolders to make paths is creative), but because you have to fight, fight, fgight, fight, fight COSTANTLY. Enemies re-spawn way too quick and there's almost no room to evade (with how fast enemies move around and with how much space your team takes up) and you are forced to take narrow passages that limit you even further. I found myself abusign the escape mechanic way too much.

My suggestion is either less maze-like, more open design OR just have the enemy respawn when you re-enter the map. You would have to make escape more likely to fail, I only had it fail once. Never used smoke bombs.


Also: amazons capture anyone. Note that they don't necessarily have to transform anyone ointo anything. Not everythig has to be about transformations.
Also, futa H-slimes and holastruses.
 

Eropixel

Active Member
Game Developer
Dec 7, 2022
766
535
I might have time to whip you up some new sprites. Perhaps for enemies so it's easier to tell what kind of enemy is there? We will see.


Also, forest and caves - I hate these levels. Not becuase of their deisgn (the sacred cave and moving bolders to make paths is creative), but because you have to fight, fight, fgight, fight, fight COSTANTLY. Enemies re-spawn way too quick and there's almost no room to evade (with how fast enemies move around and with how much space your team takes up) and you are forced to take narrow passages that limit you even further. I found myself abusign the escape mechanic way too much.

My suggestion is either less maze-like, more open design OR just have the enemy respawn when you re-enter the map. You would have to make escape more likely to fail, I only had it fail once. Never used smoke bombs.


Also: amazons capture anyone. Note that they don't necessarily have to transform anyone ointo anything. Not everythig has to be about transformations.
Also, futa H-slimes and holastruses.
2- is that I use the rpg maker map generator, it would take me quite a while to make them myself from scratch, I will improve them later.

3-i will check them, I activate sex corruption for some enemies i will make a separate sex skill for those.
 
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StephenLana13

Newbie
Nov 16, 2018
57
60
I encountered a bug with repeating the royal bee quest. I had 2 inflated characters, 1 normal, 1 corrupted, and I used the corrupted one first. Redoing it and turning it in a second time popped up with an error and didn't remove the inflation status.
 

Eropixel

Active Member
Game Developer
Dec 7, 2022
766
535
I encountered a bug with repeating the royal bee quest. I had 2 inflated characters, 1 normal, 1 corrupted, and I used the corrupted one first. Redoing it and turning it in a second time popped up with an error and didn't remove the inflation status.
Fixed, I will update the patch later.
 

FrenchFryFrog

New Member
Sep 15, 2017
13
11
I'm not sure if its a bug or not, but I noticed descendants don't seem to inherit colors that have been changed, only the base colors?
(e.g. picked yellow hair, used flower to change to pink hair, descendant inherited yellow hair)
 

Moon2587

Newbie
May 7, 2021
52
30
I'm not sure if its a bug or not, but I noticed descendants don't seem to inherit colors that have been changed, only the base colors?
(e.g. picked yellow hair, used flower to change to pink hair, descendant inherited yellow hair)
Isn't that how actual hair works though? You may dye your hair but it won't change what your natural hair color is. With how abundant flowers are and how easy it is to change hair not sure why this might be an issue.
 
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BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,106
876
Magic dye.
I mean, if with magic you can permanently change other ascpects of your body (thus it is inheritable), why not hair/eye color?
 
4.00 star(s) 13 Votes