After playing some more, here are some of my thoughts:
- abortion / baby-B-gone potion
- re-work of forest areas (no maze structure, add many more paths so there's multiple ways to get somewher, make some of the paths wider). In general, level designs where you are constantly attacked and constantly have to back-track ae a pain in the ass.
- fixed areas where you will always find specific capturable enemies (werecats, weretigers, werewolves). It takes forever to find them in the forest, and when I do it's 99% of hte time warevolves and 99% of that time it's all males.
- more fast travel points
- fix succuby (they do nothing but spam sleep) and make them capturable. Witches (tough they are not monsters?)
- female and futa fallen angels
- more simple monster sprites on the map, to easier tell what kind of enemy you are facing. Half of them look like slimes. I don't even care if they are animated, they can be a simple image
- immutabiltiy potion - prevents any body changes (increase/decrease of penis/breasts, etc..) except pregnancy
- BEING ABLE TO DRAW DIRECTLY FROM STORAGE INVENTORY WHEN CRAFTING (because even with everyone wearing bags, it gets tiresome to try to remeber exactly what you have to have on you and in what quantity)