I know they've been around longer. But I've been on f95zone for 1.5 years now and I already had my first subscription service open for 1 year at that point. This makes me feel like it is not the time and the effort that is the problem, but me being stupid at making stuff.
You want honest feedback? I am not a gamedev but i have quite a bit expirence in leading teams or general dev stuff. I saw a lot of different types of developers.
It is not the time or effort. it' looks like just inexpirence in Development.
First make yourself clear what do you want to tell. I think you have like 5 different games in dev in parallel. Not a single one in a finished state (correct me if i see it wrong)
This is for me an indication of lack of focus. I assume you have story in mind, a world you want to show. with it's own characteristics etc.
Do you want to tell a story only or make a game? Because right now you try to do both things at the same time but nothing full.
Example here: for a story you have to many branches which tells you what? there is a dessert planet and slave training? For a game the 'game mechanics' are lacking.
I cannot give you an answer on what do you want to do but my recommendation/feedback would be, get clear what you want to have. Assume you need to go to any investor/Budget responsibility and get upfront x amount of money. Have a concept and show what you want to make. Becasue basically that is what Subscribers are, your Investors. They invest money to support you getting a product.
right now it feels like -> i have a Story, some Renders and this Webpage Framework, throw it together and hope something comes out. It feels like a techdemo Prototype to try something. If you are getting a product, i am sure people will start backing it.
If you want to make a VN, have an interesting story with some decissions (there are good examples here). If you want to make a game invest on your 'gameloop' and build the world adventuring around the gameloop.