I recently reached the end of Desert Stalker's content, and it left me with a bittersweet feeling.
Bitter, because it means there's nothing left to do besides playing with Raiders, and sweet because the amount of quality I experienced was immense. In a lot of these VN type games I skip through the supposed "story", but the feel and the ambiance of this post apocalyptic Egypt kept me immersed...as immersed as one can be in a porn game.
I do have some minor niggles and complaints, though. I understand that the "Zetans" have embraced a full 'Ancient Egyptian' aesthetic, but at times it can be a bit jarring to go from Ancient Egypt to ruined city streets and combat boots. I would have liked to see more of a mixture of both, but then I know the dev team was probably limited by the resources they had access to. I know that HS2 users have a similar problem when they want to introduce something 'new' to their games.
Related to the above, the main character walks around Egypt with a bald head, without any head protection at all. This drives me absolutely insane. Maybe you don't want to give him a hat or a turban, but even just a coat with a hood might work.
At some point in the story(very early on actually) you encounter an Elf, and I chose to trade my valuable treasure for her. As soon as you get her home, she escapes when nobody is looking. And spoiler alert,
It is my hope that eventually in a future update, we can right the wrong she committed by evading her lawful captivity. Maybe she'll be a little glum about it, but well, these things happen.
And my final minor complaint is a technical one. There were several points where it showed 'quest markers' in various points of the map, like for example, it would show a 'quest marker' in my wife or my daughter's bedroom, but upon going there it would just be the standard dialogue. But more than that, there was quite a substantial bug with out journal in the library. I couldn't find any way to scroll up or down. So as you meet more people, you develop a list of different people you have met, and other notable things. But that list would continue 'off the page' for me, so there was quite a bit of research I couldn't do. This is a beta so these things are to be expected, but I would very much enjoy a way to read my entries in the future.
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Finally, some of my personal hopes about things we can see. I wouldn't call these requests as I'm sure development is currently underway, and I also trust the creative vision of whoever is at the helm. This is just me talking out loud, as it were.
The dungeon in our house is where we keep occasional prisoners, or brand new slaves. But it is also where we can give discipline. At some point in the story,
I would love if we could utilize this function more often. There are three different girls in my household at the start, with more depending on the choices you make, it would be wonderful to get regular use out of that paddle.
Also, the general tone. There is a very grim sounding warning at the start talking about the nature of consent, and assuring the player that every girl in this story is "consenting despite how it may seem". This got me excited, but in playing the game, you can see every character's enthusiastic excitement from a mile away, to the point where I'm not even sure what the initial warning was for. Maybe earlier players saw bondage apparatus and get confused. But in any case, as a player who almost always chose the 'mean' options, I would love if the lines got a bit blurrier from time to time. Maybe you don't want to show really dark stuff, but I'd be ok with a girl just being left in a 'daze' looking at the ceiling from time to time. But, that's just me talking, and I might very well be in the minority here.
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All in all, this game gets ten stars even if the rating system only shows half of that. You truly made something special, and I'm eagerly waiting to see where you go from here.