NoideAtAll
New Member
- Jan 15, 2019
- 3
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I'm not normally someone that is Impatient on here, but it would be really nice if the problems could be fixed in the near Future.
There's a Potential it would need a Major Rework for every single update in the future. Since the Devs are not just Remastering the Images but also the file pathing when they decide to add new/replace the Music/Sounds, or Dialogues.I'm not normally someone that is Impatient on here, but it would be really nice if the problems could be fixed in the near Future.
Hey Im trying to download the mod but i keep getting parsing the script failed What do i need to do nextYeah I fixed those errors now sorry download again the mod.
Attach the error log for it to be checked by the modder.Hey Im trying to download the mod but i keep getting parsing the script failed What do i need to do next
update plsUpdated my compressed Android port of Desert Stalker with AdanGC's walkthrough mod to v0.17.1.1.
Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left to rollback and swipe right to skip. Save files are now stored in the Documents folder. This sometimes means that you may need to close and re-open the port after installing so the save folder is properly created.
Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.
Links:You must be registered to see the links-You must be registered to see the links
It's possible that he is holding out for the next update (0.19) as the script could undergo further changes, which would force him to redo the mod twice in a row.AdanGC Mods : First, thank you for your efforts and your trainer. I pretty much only play Desert Stalker with your trainer. It´s more fun this way.
Now i just wanted to ask if you have the time and/or desire to give it another go.
I would appreciate a brief statement. Thanks man.
That sounds reasonable, of course, but 0.19 is still quite a while away.It's possible that he is holding out for the next update (0.19) as the script could undergo further changes, which would force him to redo the mod twice in a row.![]()
The mod is bugged currently. I wouldn't advise to use it on current game version. Use urm instead for example.```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/home.rpy", line 94, in script
if ev_d18e.is_active: #Queen visit
File "game/scripts/home.rpy", line 94, in <module>
if ev_d18e.is_active: #Queen visit
NameError: name 'ev_d18e' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/home.rpy", line 94, in script
if ev_d18e.is_active: #Queen visit
File "C:\Program Files\Desert Stalker v0.17.1.2 Steam-2024-12-30-WLM\renpy\ast.py", line 1849, in execute
if renpy.python.py_eval(condition):
File "C:\Program Files\Desert Stalker v0.17.1.2 Steam-2024-12-30-WLM\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Program Files\Desert Stalker v0.17.1.2 Steam-2024-12-30-WLM\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scripts/home.rpy", line 94, in <module>
if ev_d18e.is_active: #Queen visit
NameError: name 'ev_d18e' is not defined
Windows-10-10.0.26100 AMD64
Ren'Py 8.3.4.24120703
Desert Stalker 0.17.2
Thu Jun 19 09:06:19 2025
```
Keep getting this error
This: universal renpy mod. While waiting for Adangc to fix his mod, you can use this in the meantime.URM?
Sorry to res this, but I was just playing the game with the mod and was wondering if it was just me or not, and went searching. I looked through the scripts and didn't see anything to indicate that certain choices flagged stuff. I thought maybe it would lower affection or trust with certain characters like Zahra, Ain, etc. if you treated them a certain way, but that doesn't seem to be the case. It really does seem to just be the mod author's personal tastes that are highlighted, which is lame of him to do imo. But considering how long ago this was pointed out, I guess he doesn't plan to change that.Right at the very start the game highlights "disarm her" instead of "take her out" as if that's the best option that'll get a scene... but it's a choice: disarm her if you want the nice scene, take her out if you want to use her bloody and to get to piss on her afterwards. Even if you choose the rough scene you can still get with both the raider sisters later, there's no justification for making one choice seem like the "correct" one.
And the trend continues from there, more times than not when there's a highlighted option it's not the case that you've gotta take it at all. One choice will be highlighted green when maybe a couple or all of them are valid, or it tries to steer you towards a particular flavour of dialogue without indicating it's a choice and you may miss out on what you actually want.
So yeah, not that helpful really other than the times it just shows the point scores for choices. It's not what you'd really expect from a walkthrough mod - they're supposed to help players find the route through the game they want, not just tell people what options the mod creator is into.