While DoF is competent in the audiovisual department, it fails completely at storytelling, arguably the most important part of a Visual Novel.
First of all, there's way too much exposition. I gave the initial lore dump a pass despite personally disliking it, but everything after is just more exposition, almost none of it delivered organically. The MC narrating his life story in his head, people explaining things to him--there's just too much telling and not enough showing.
Next: lack of agency. I played for about 3 hours before calling it quits and during that time the MC has nearly no agency. I don't even mean having us, the player, make meaningful choices, I mean the character deciding things and acting on those decisions. Things just happen to him and he goes along with it, which is a textbook sign of a weak character.
I also didn't really like the inconsistent tone, I couldn't tell if it was going for brooding or comedic but it fails at both, with the drama being little more than surface-level edginess and the comedy leaning on memes and pretty tired anime clichés.
Final point: characterization. The characters just aren't developed enough--everything, from how they act to how they speak, feels homogeneous, like they're all the same person acting out different roles. One of the keystones of writing is knowing how to make every character their own distinct individual and that isn't present here.
As it stands, Desire of Fate is simply not worth the time investment. I consider myself pretty patient when it comes to slow burners but there's just nothing there that makes me want to keep reading. And that's because DoF is worse than bad--it's boring.
First of all, there's way too much exposition. I gave the initial lore dump a pass despite personally disliking it, but everything after is just more exposition, almost none of it delivered organically. The MC narrating his life story in his head, people explaining things to him--there's just too much telling and not enough showing.
Next: lack of agency. I played for about 3 hours before calling it quits and during that time the MC has nearly no agency. I don't even mean having us, the player, make meaningful choices, I mean the character deciding things and acting on those decisions. Things just happen to him and he goes along with it, which is a textbook sign of a weak character.
I also didn't really like the inconsistent tone, I couldn't tell if it was going for brooding or comedic but it fails at both, with the drama being little more than surface-level edginess and the comedy leaning on memes and pretty tired anime clichés.
Final point: characterization. The characters just aren't developed enough--everything, from how they act to how they speak, feels homogeneous, like they're all the same person acting out different roles. One of the keystones of writing is knowing how to make every character their own distinct individual and that isn't present here.
As it stands, Desire of Fate is simply not worth the time investment. I consider myself pretty patient when it comes to slow burners but there's just nothing there that makes me want to keep reading. And that's because DoF is worse than bad--it's boring.