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Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,287
I can see where you're coming from, especially since riddles often share overlapping elements and interpretations. The line "I rise without wings" could indeed describe shadows in certain contexts, but in this riddle, the intent was to focus on the characteristics of light, such as its essential role in enabling sight ("Without me, you can't see"). It's true that light and shadow are interdependent, but the distinction here was to highlight light as the more fundamental presence in the context of the riddle. While shadows give shape and form, they exist because of light, which was the intended reasoning behind the answer. Thank you again for your input, and I hope you enjoyed the rest of the game.
I get your intentions just sayig you should consider restrucetring the riddle if you want "light" to be clearer...
maybe along the lines I am the shadows Nemesis, yet without me there would be none... this would make it clear that shadow can't be the answer.
 

McLOVINu

Active Member
Mar 18, 2018
758
362
Just another bug, lots of
Code:
 </a>
after nobuy icons though out several places.....

edit: seems its an error in the button template, I see it in dozens of places, it is like this
Code:
if $something do "<a> this </a>" else do "that </a>"
The 'else' section nearly ALL have a unneeded </a> part !!
 
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McLOVINu

Active Member
Mar 18, 2018
758
362
Another bug, in "Strange House" > "Joseph's room" > event where they bring up harvest festival has this incorrect code:
Code:
&lt;&lt;speech &quot;susan&quot; &quot;Suzan&quot;&gt;&gt;
susan is incorrect, it needs to be suzan

edit: it seems another event with suzan has this same bug
edit2: oh, and more, but this time its flipped:
Code:
&lt;&lt;speech &quot;suzan&quot; &quot;Susan&quot;&gt;&gt;
:p
 
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McLOVINu

Active Member
Mar 18, 2018
758
362
Another bug with out of order div and if statements, here goes the buggy code:
Code:
&lt;div style=&quot;float: left&quot;&gt;&lt;&lt;if $Money gt 4999&gt;&gt;&lt;a data-passage=&quot;conypay&quot;&gt;&lt;img src=&quot;assets/img/avatars/buy.png&quot; style=&quot;max-height: 161px&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;&lt;/if&gt;&gt;
^this leaves a text "</div>" on screen.

I guess you could fix it, by moving the 'if' part to the left of the 'div' part, but then the floats look ugly.

^This fix works, just, ALSO float both left [since they are on same line, they float in order correctly if both are set to left]
 

testoviron

Member
Donor
Game Developer
Apr 22, 2017
289
600
Um, when/how do I start collecting money from "Strange house"?
I've got their distillery, porn, and drug opperations up and running.
I even gave them a total of 100 weed and 100 pills.
I fixed up a van for them.
And I've fully upgraded the Garage.

Yet I've recieved nothing in return.

edit: and no, I'm not getting anything daily from them, if its that. And if it is daily, it is clearly 100% bugged.
No money is collected from them. The money is counted as group money, not player money.
Another bug regarding broken image:

When you first gain access to calling renovator, the initial icon for 'buy' when you don't have enough money, is pointing to an image that is not there.

aka THIS: "avatars/nbuy.png" is supposed to be "avatars/nobuy.png"

^which the /nbuy.png shows up in html code many times for many broken images.

simply replace all inscances of 'nbuy.png' with 'nobuy.png'
That's true. I'll fix that.
I love the update to the game, makes the entire family section feel less grindy (do x 5 times, now do Y 5times, etc etc) & more story driven.

However I wish there was a way to select/toggle the 'step' tag I know not all platforms are okay with it.
Maybe just have a small seperate downloadable file for it on here or Lewdpatcher.

I'm hoping some other older threads can get a similar revival, like mentioned in an other post of mine before, Justin getting a pill option that isn't as nefarious to our childhood friend.

Cheers to testoviron for giving us such a fun game, it's been since ASFA & "Man of the house" I've had so much enjoyment to play through a game.
I can't personally do such things because of patreon's rules, but if you want to change some words in the game, you can open destroyer.html in notepad. Copy all the code. Paste into WordPad and replace the words. I'm glad you enjoyed the game, I promise it will continue.
Um, I've passed 2 weeks, and I still can't get this to trigger for india: "Bring $5,000 and meet me in the kitchen"

And looking at code, it requires house level 2 or greater, which I assume is 1x upgrade for your room + 1x upgrade for india room + 1x upgrade teagan room, to increase house to level 2?

Perhaps add this little bit to the quest tracker:
"Bring $5,000 and meet me in the kitchen after renovating each of your rooms once and renovating the entire house once."

^or something :(
The walkthrough is not completely accurate in this version. I wrote over 100k words in a month and added new mechanics to the game. Physically, I didn't have time to polish everything. I will improve it.
Another bug? In Teagan/Sisters bathroom, see this:
"Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
<</if>>
"
Oh yeah, I gave one condition closure too many. I'll fix that, too.
I think the stats are pretty grindy atm.
You mean muscularity? Training in the gym with perks to hammer a level that gives you maximum energy is not a breakneck challenge. Money is earned throughout the game and at some point there is nothing left to do with it. Destroyer skill points are also earned all the time by watching different scenes. I wouldn't call it grind because you're always watching something else.

Could you tell me exactly in which scenes this <a> is displayed, and what exactly is the scene from this screenshot? Regarding Suzan, her name was initially supposed to be spelled with a Z, but as I was working on the next update of the Strange House story, I started mixing it up. I’ll fix that.
 

McLOVINu

Active Member
Mar 18, 2018
758
362
Another 4 tiny bug, when talking to Scotty White, one of his events has four seperate lines that shows '</span>' as text on screen:
"Why would I send you to talk to that bitch?</span>"
"Hahaha, what? Nothing can restrict me! I am fucking invincible! Hahahaha!</span>"
"Wait, wait! I’ve got this killer idea, man, and I’m gonna need you tomorrow. It’s gonna be awesome!</span>"
"You’ll see for yourself, but it’s gonna be great! I just need to think through a few more details, and we’ll be good to go!</span>"

Could you tell me exactly in which scenes this <a> is displayed, and what exactly is the scene from this screenshot?
For those </a> showing up after a '$' icon for buy, but ONLY shows if you don't have enough money, so the '$' icon is grey and unclicable, THIS is when the '</a>' text shows after the grey '$' icon.
^I don't have specific places saved, but it DOES happen in at last 10 different instances. sure on the twine side of the code, it shows propper < and > and other symbols, not the &blabla; codes.
I'll keep eye out next time it happens to me, so I can show you the actual code.

The scene from my posted image, is 'sell drugs in ghetto, where a woman shows up that offers sex instead of money, leads to a scene, that COULD show that 'image' i posted.
 
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Dackd357

Newbie
Apr 12, 2019
81
17
Ok, take a screenshot of the text box when you enter destroying
For some reason the screenshot doesn't work but it says: Wrong code! Make sure you are entering the correct code for your version of the game. If the code is, for example, "xXx" don't type those "" characters, just type xXx.
 

McLOVINu

Active Member
Mar 18, 2018
758
362
A tiny bug in romi event > found job college
Code:
&lt;&lt;speech &quot;romi&quot; &quot;Romi&quot;&gt;&gt;&lt;span style=&quot;color: #ff3399&quot;&gt;That was hot...&lt;/span&gt;&lt;&lt;/speech&gt;&gt;&quot;
^produceds a " outside the text bubbles. simply delete the last
Code:
&quot;
 

McLOVINu

Active Member
Mar 18, 2018
758
362
After the home/family rework, I think I just ran into a huge continuity overlook.
When working at college, there is an event in 'your classroom' where India/Stepmom has sex with you,

edit: found the line of code using OLD indiastory stage:
Code:
&lt;&lt;if $teacher gt 300&gt;&gt;&lt;&lt;if $yourclassrandomevent is 1&gt;&gt;&lt;&lt;if $indiastory gt 14&gt;&gt;&lt;center&gt;&lt;a data-passage=&quot;yourclassrandomevent&quot;&gt;&lt;img src=&quot;assets/img/avatars/event.png&quot; style=&quot;max-height: 100px&quot;&gt;&lt;/a&gt;&lt;/center&gt;&lt;&lt;/if&gt;&gt;&lt;&lt;/if&gt;&gt;&lt;&lt;/if&gt;&gt;\
"$indiastory gt 14" is far too low, now, I think this correct value "$indiastory gt 46"
 
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McLOVINu

Active Member
Mar 18, 2018
758
362
Another broken image, no 1.gif in her folder, probably ment 1.webp
Code:
&lt;&lt;elseif _roll is 4&gt;&gt;&lt;center&gt;&lt;img src=&quot;assets/img/mea/1.gif
 

McLOVINu

Active Member
Mar 18, 2018
758
362
Here goes example of one of them </a> instances:
bug2.jpg
edit1: and another , specific code
Code:
&lt;&lt;if $Money gt 49999&gt;&gt;&lt;a data-passage=&quot;mdmalabup2&quot;&gt;&lt;img src=&quot;assets/img/mea/up.png&quot; style=&quot;max-height: 161px&quot;&gt;&lt;/a&gt;&lt;&lt;else&gt;&gt;&lt;img src=&quot;assets/img/mea/noup.png&quot; style=&quot;max-height: 161px&quot;&gt;&lt;/a&gt;&lt;&lt;/if&gt;&gt;&lt;a data-passage=&quot;yourstorage&quot;&gt;&lt;img src=&quot;assets/img/avatars/goback.png&quot; style=&quot;max-height: 161px&quot;&gt;&lt;/a&gt;
edit2: another screengrab from church event upgrade
bug3.jpg

edit3: another screengrab from church rectory event upgrade
bug4.jpg

edit4: another church event
bug5.jpg

edit5: church dungeon first time upgrade
bug6.jpg
 
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McLOVINu

Active Member
Mar 18, 2018
758
362
Is there a way to hire an employee for "Weed plantation"? [like there is for the "Drug lab"]

edit: we get automated system :D cept for collection. thankfully it takes a while for the stuff to grow and dry out.
 
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mafiotu

New Member
Oct 11, 2020
1
0
The perk system is cool, but makes things extra grindy. Because you have to spend destroyer skill points to unlock perks, now you don't meet the "requirement" for certain characters.

I get that this is only a temporary problem, as you do eventually have the points to unlock everything, but the beginning of the game is already on the edge of being too grindy.

A solution would be to either not spend the points and just unlock perks as long as you have the cumulative total points to do so, or just have a background total points accumulated "check" when it requires 30+ destroyer skill for a girl.

Or just have a separate "talent" points system altogether.
 

McLOVINu

Active Member
Mar 18, 2018
758
362
Bug with one of Aunt's earliest events:
bug aunt.jpg

edit: oh, that section of code, leaves a TOOOOOOOOONNNN of <br> / return/ space / whatever is causing it, both above and below said screen, i tried refreshing many times, each thing has different amount of space above and below the content in that screen :(

Probably a missing div or something, or bad coding regarding all the various 'if' statments, or something i'm unaware of
 
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