Not him. But I have been following him for a whileGeeseki, pal, how you doin'?
Not him. But I have been following him for a whileGeeseki, pal, how you doin'?
What about Allaway?I couldn't care less that its similar to STS, I care that the games developed slower despite being worse in everyway. Plus Miss Allaway
Do you not remember the Miss Allaway controversy? I guess it did happen a while ago, but this is super off topic.What about Allaway?
Guess I missed itDo you not remember the Miss Allaway controversy? I guess it did happen a while ago, but this is super off topic.
Why is everyone so hard on Geeseki?
Summertime Saga is a huge project made by an experienced and motivated team of coders and an artist who also have the better part of a literal million Dollars as a budget every year. Its original creator DarkCookie spends his time making art when he’s not busy with family or other things. From listening to his Stream, I’d judge to be a highly motivated and joyful person. He also isn’t above going for the lowest common denominator in his game design. If the fans want something, they usually get it. (I.e. one big-boobed woman after another.) It can take upward of 6 months to release an update.I couldn't care less that its similar to STS, I care that the games developed slower despite being worse in everyway. Plus Miss Allaway
you will play for 10 minutes clicking a button, seeing nothing and then fail because you discovered 0 out of 4 anomalies in a place where there is nothing happening"?
I highly recommend taking screenshots of the rooms and then alt-tabbing between the game and the screenshots to find the differences. I’ve found the game much more enjoyable after doing that. (And my highscore rose from 12 to 25).The images on the cameras don't change at all, but I'm losing. The shadow from the TV in the hall blinked once, after that nothing happened
Why is everyone so hard on Geeseki? He's actually a cool guy how is trying to make a game with god knows how much art by himself. If it's due to the fact that ATU is similar to Summertime Saga, well...SS isn't exactly an original concept either. Games like those two have been around for years before. So, why not just enjoy the game for what it is, enjoy the actually fairly good, if honestly sometimes long winded, writing, and get the guy some slack.
Have you even read my post? I’ll repeat myself:If you do some research for 5 minutes you will know that Geeseki is a scum and a lazy developer.
they take regular month-long breaks from development while still being paid, leave game-breaking bugs in the game for months on end, and generally seem very negligent and careless in the quality-control part of game development. Seriously, some parts have been broken for a year now, some dialogue has been written in the code for even longer but Geeseki forgot to make sure it actually triggers if you click the characters, etc.
Sounds to me like a bad workaround to crap gameplay, to which I have a much better solution which involves the delete key.I highly recommend taking screenshots of the rooms and then alt-tabbing between the game and the screenshots to find the differences. I’ve found the game much more enjoyable after doing that. (And my highscore rose from 12 to 25).
This is where I'm at. Haven't played the game this premise is apparently erotically jumping off from, but the idea of a spooky-sexy "spot the differences" game is appealing.The description sounded like a decent concept, but the execution is boring, nearly impossible to win, and not at all erotic.
Turns out pretty much every feedback is the same. The above is Geeseki’s response.Hey! Thanks for the feedback, will look into something like that, see what we can do to add more audio/visual hints
You say that, but i would be slowly but swiftly losing my mind were that to happen to me, because i live alone.So how exactly is my mind consumed by the horror of... a tube of toothpaste being a couple inches away from where I left it? I think? Except that I submitted an 'object moved' report and they said that was negative.
I like the concept but the execution is just staring at six completely unmoving images until I'm informed that I failed.