- Aug 6, 2019
- 669
- 986
Of course, when a game is to remember user choices, the most natural way is to record these choices using variables.
But if it happened to me that I forgot to record one players choice in one update, is it possible to detect if the label associated with that choice was launched in the current playthrough?
I know there is a renpy.seen_label (label) function, that does something similar through all the passages through the game.
I would need an equivalent or workaround for a single playthrough to ensure compatibility of the old saves with the new update.
But if it happened to me that I forgot to record one players choice in one update, is it possible to detect if the label associated with that choice was launched in the current playthrough?
I know there is a renpy.seen_label (label) function, that does something similar through all the passages through the game.
I would need an equivalent or workaround for a single playthrough to ensure compatibility of the old saves with the new update.