Developers: genres, kinks, reasoning

user115637

Member
Jan 4, 2019
213
496
After watching some comments of various porn game devs I confirmed my hypotheses about two things about devs:

1) The content they make themselves is not related to their own sexual preferences most likely
2) They can empathize to their audience\consumer feels to a very limited degree

So, this is followed up naturally by the following questions:

1) What influences the very first decisions then? About what genre and what directions to take, regarding the nature of a content that you're going to make.
2) What motivates you overall, to do what you do? Why did you choose this form of activity to occupy your time, and not the others?

Some honest talks from a developers of porn games\VN-s are welcomed there. Further discussions are encouraged.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,897
5,151
Well, from my experience point one is wrong. I'd bet something like 95% of devs only make stuff that they themselves like, myself included. Point two is partially correct. My take on it is that most players have absolutely no idea what goes in to game making, so they make requests or post opinions about things that are harder/take more time then they realize. There's a disconnect between players and developers because of it. Which is absolutely fine, BTW. It's not the players job to recognize how difficult game development, solo or with a team, can be.

Now, onto your questions. What influenced me is the supreme lack of actual romance in these games, especially in the futanari space. Every futa game I come across has the futa be an ultra-dom, doesn't care about anything but sex, thing. It's all NTR, corruption, or futa on male domination. I wanted to change that.

What motivates me? I like creating things, simple as. If I can share those creations, even better. Sure, not everyone is gonna like it, but I don't really care. My game isn't for everyone, nor will it ever be.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
647
1,622
1) The content they make themselves is not related to their own sexual preferences most likely
I am really curious what was your line of thinking.

Because when I look at devs that have more than one game under their belt, most of the time I can see trends in their work that are not explainable by anything but personal preference.
 
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user115637

Member
Jan 4, 2019
213
496
I am really curious what was your line of thinking.

Because when I look at devs that have more than one game under their belt, most of the time I can see trends in their work that are not explainable by anything but personal preference.
It's the very thing that I try to figure out. There are trends indeed, but I haven't seen any dev so far, who uses his own creation for fapping. Or maybe I'm wrong and we may have some confessions here =D

10 years ago I tried to venture into translating japanese hentai manga. What I found out quickly is that I just can't do that with the things I like to fap to, because the amount of distraction and sexual stimulation from just looking at it (while working with it) is unbearable.

So I translated works with some neighbouring genres and kinks to the ones of mine - interesting enough to do the work, but not stimulating enough - so I was able to finish it without constantly getting myself distracted with getting aroused and fapping x) This experience contributed to my hypothesis #1 about adult games devs, because I presume they are ought to face the very same problem.

And another thing that contributed to my hypothesis - the most fappable picture for me, the one that I used to re-fap to like thousand times, was made by a guy with a totally different main fetishes from mine. I've figured out his main preferences later, when checking his other works and his public activity. Kinda unfortunate for me, lol, because the mentioned picture was one-of-a-kind work, and he never made anything like that ever, after just one occasion.
 
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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,897
5,151
It's the very thing that I try to figure out. There are trends indeed, but I haven't seen any dev so far, who uses his own creation for fapping. Or maybe I'm wrong and we may have some confessions here =D

10 years ago I tried to venture into translating japanese hentai manga. What I found out quick is that I just can't do that with things I like to fap to, because the amount of distraction and sexual stimulation from looking at it is unbearable.
You kinda answered your own question here. My game is primarily futa x female, something I really enjoy. However, when I look at my own game, I see this. And this isn't including all the time spent posing and other stuff. You'd have to almost triple this amount.
Screenshot 2024-03-23 144533.png
 

user115637

Member
Jan 4, 2019
213
496
So, to reflect reality better, is it correct to append this statement in the following way?

"is not DIRECTLY related to their own sexual preferences"
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
2,897
5,151
So, to reflect reality better, is it correct to append this statement in the following way?

"is not DIRECTLY related to their own sexual preferences"
It would be better to rephrase it as something along the lines of "they don't find their own creations sexy" as it still clearly aligns with their preferences, but the work behind it prevents devs from seeing their creations as fappable. At least, that's how it is for me.
 

Cosy Creator

Member
Game Developer
Dec 11, 2022
395
2,718
In dev circles, I'd say the number one most common piece of advice you see repeated is "Make the game you want to play" - or some variation of that. For me, my game is entirely based around what I'm into, and I frequently find myself turning down requests for types of content simply because I wouldn't be into it.

So yeah, I'd say point one is incorrect. The disconnect with your reasoning is simply that as a dev, and I don't know if it's the same for others, but for me, I don't really see the enjoyment and sexiness in my work. Instead I see a million different moving parts and decisions that I've made, hundreds of hours of labour, and dozens of flaws and critical points that combine to completely take you out of the headspace required for fapping.
 

simarimas

Dev FitB Games
Game Developer
Oct 1, 2018
1,521
2,983
I absolutely make what I am attracted to, kink wise. And characters as well.

I don't fap to what I am making, though at times it does make me horny, as I am picturing the scene, or even while making the images and story. But, for me the biggest reason I don't fap to it, is because I know the story, the images, the outcome. The excitement that causes me to fap to a game, is in the unknown of it. Seeing the buildup to sex, or nudity, or whatever, and the anticipation of it. So already knowing what the images are, or the story, or both, kind of makes that impossible.
 

user115637

Member
Jan 4, 2019
213
496
"Make the game you want to play"
but for me, I don't really see the enjoyment and sexiness in my work.
That contradiction is kinda what prevented me from going into development - both usual video games and adult games alike. You can create something, but as a trade-off you lose the ability to enjoy what you've created (and anything alike). More happy as a player/consumer. Even more, I fear going into the details of implementation of a game, because I'll lose the ability to immerse myself into imaginary game world after that. Because with the knowledge of intrinsic details of something, one starts to see that something entirely differently. I lost the ability of being able to enjoy many things in a real mundane world, which I enjoyed earlier in my life, when i acquired insider's knowledge of how it works and what forces are behind it.

Seeing the buildup and the anticipation of it
I think you pretty much encapsulated what constitues the ability to derive pleasure from porn stories\games.


So already knowing what the images are, or the story, or both, kind of makes that impossible.
Hell, even in the video games the most interesting part is when you're noob exploring how to do things at the start and overcoming the first challenges. When you already know all mechanics, scenarios and possible outcomes and do things semi-automatically it becomes very boring.

Pleasure lies in exploration of a new.

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Rafster

Bear chaser
Game Developer
Mar 23, 2019
2,019
3,950
Ugh, my game is filled by kinks I'm totally into. Even with sissification I... kinda find it hot. Sometimes.

If not, I wouldn't be doing a gay game (which is niche by itself) with a heavy focus on BDSM and bear/daddy guys (making it WAY more niche if it's possible).
 

AlternateDreams

I'm tired, boss.
Game Developer
Apr 6, 2021
80
245
Even more, I fear going into the details of implementation of a game, because I'll lose the ability to immerse myself into imaginary game world after that. Because with the knowledge of intrinsic details of something, one starts to see that something entirely differently. I lost the ability of being able to enjoy many things in a real mundane world, which I enjoyed earlier in my life, when i acquired insider's knowledge of how it works and what forces are behind it.
You're absolutely right.
It's going to change the way you look at games and you're not going to enjoy them in the same way... but you're still going to enjoy them, it's just going to be different, not worse.
You'll enjoy different things, some stuff you liked won't suit you any more, but you'll discover new things. It's the same as when you watch a lot of movies, read a lot of books, etc. and you're interested in how they're created.
But, and you have to take my word for it, it's really worth it in the end.
 
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woody554

Well-Known Member
Jan 20, 2018
1,417
1,771
if you keep doing fun things to put off the work, you don't really want to do the work.
 

Sir Gary Bummer

Member
Game Developer
Jul 4, 2017
111
373
It's going to change the way you look at games and you're not going to enjoy them in the same way... but you're still going to enjoy them, it's just going to be different, not worse.
I can't stop looking at hands in every game now. Even if there are boobs right there, my eyes inevitably wander their way to the damn hands.
"Yup, that thumb is definitely clipping through the body out of sight" or "That's not how you hold playing cards" or "Wow, that dev puts way more effort into fiddling with fingers than I do."

Stupid finger joints.
 
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nulnil

Member
May 18, 2021
465
347
I can't stop looking at hands in every game now. Even if there are boobs right there, my eyes inevitably wander their way to the damn hands.
"Yup, that thumb is definitely clipping through the body out of sight" or "That's not how you hold playing cards" or "Wow, that dev puts way more effort into fiddling with fingers than I do."

Stupid finger joints.
We found Kira Yoshikage.
 
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Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,218
5,339
After watching some comments of various porn game devs I confirmed my hypotheses about two things about devs:

1) The content they make themselves is not related to their own sexual preferences most likely
2) They can empathize to their audience\consumer feels to a very limited degree

So, this is followed up naturally by the following questions:

1) What influences the very first decisions then? About what genre and what directions to take, regarding the nature of a content that you're going to make.
2) What motivates you overall, to do what you do? Why did you choose this form of activity to occupy your time, and not the others?

Some honest talks from a developers of porn games\VN-s are welcomed there. Further discussions are encouraged.
You fail on the second sentence...
 

user115637

Member
Jan 4, 2019
213
496
You fail on the second sentence...
Hey, it's a technique to get data from people in the internet. You throw a false statement (or a statement you're unsure about) and declare it to be true - and then enjoy people writing lengthy explanations proving why you're stupid and wrong =D

Worked pretty well so far on many forums and chats:

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user115637

Member
Jan 4, 2019
213
496
Schrodinger OP: OP is both seriously and not at all thinking what he said, depending if it backslash in his face or not.
Every statement and opinion is a hypothesis. The ones that have been proven the most by experience are considered to be "true", for simplicity and accurate predictions for the most cases. Cannot be sure of anything to a 100% degree really. If sufficient data is recieved - the view on something is challenged and can be changed.

That's why it is useful to discuss things with various people and trying to achieve some results on practice - in the process your knowledge of reality becomes more aligned with the actual state of things. Who do not mistake - does not learn. Knowledge can't be formed without either trying to do something or talking with people\reading about experience of others. But life is too short to be able to try to achieve everything, that includes developing games for hundreds and thousands of hours. Still interesting how it feels from a perspective of a developer.

Many people don't discuss what's going on and why, and stay in their own delusional world about others and the real world around them. What they presume (and think what is true) is mostly based on their inner view, biased experience and projections of their own motivations\feels on others.

Topics about human sexuality, emotions and motivations are in particular rarely discussed at all. And not a lot of people have a desire to discuss them openly and honestly, to reflect on their own feelings in-depth. So I just wanted to see people discussing things some more :) Where else to do this, if not on a domain of fictional visual porn? Where every imaginable desire can be realised, even the most fantastic ones - so we can take a look at what people really want.

Yeah, human languages are a shitty tool for expressing complex things like that - every word and sentence can (and will) be easily misunderstood, but unfortunately we don't have a better tool yet. I think emotions can be understood as a concept, by finding some approximate analogies of them, the ones that every human can experience at the basic level.
 
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jamdan

Forum Fanatic
Sep 28, 2018
4,286
22,907
A lot of game devs, NSFW or not, and creative people in general don't "like" their work.

Not because it isn't good. Or they aren't satisfied enough with it. Or even that they dislike other similar games/arts.

But because they see all the flaws, issues, unsavory details and in the case of game devs, already know everything about their game and story.

It's a big struggle, if not impossible, to turn off "work brain" and enjoy your creation from a fan POV.