DEVELOPERS: What are some of your bottlenecks, and how did you widen them?

KiaAzad

Member
Feb 27, 2019
276
207
Yeah, not gonna lie... you've already released your game?
I can't consider that a successful release, it's more like a demo. My intention was showing what I can do in term of code and attract enough support to afford to hire the rest of the team, but soon I've realized that it's the art that attracts players, and the more code I add, the smaller the pool of script writers that can handle the workload.
Here's another piece of advise comming from personal experience: Prune your scope to almost nothing and add to it only if you're sure you have the manpower to handle the additional work.
I regularly watch GDC lectures, I haven't watched those two yet, thank you for the suggestion.