Developers who abandoned their games

Adabelitoo

Well-Known Member
Jun 24, 2018
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Going back to a more mundane answer, if devs were so considerated with his games to leave his assets and programing available for others to finish the job once they drop their games, you would have a significant less amount of abandoned games too...

But as RanliLabz said, most of the DAZ v0.0.1 abandoned games are using assets anyone can get for free here so anyone trained in the subject can identify them so you can recreate it. With Honey Select and Koikatu, the game you can find here is already highly modded so it has a lot of extra stuff than anyone can have the first second they open the game but these games has the extra difficulty that characters and places (called cards from now on) aren't here, you have to go to some discord and or pages to find them, but most of the v0.0.1 only use the things that came up with the game.

For example I know a lot about Koikatu. I can identify and even give you the necessary things to replicate most of the things if not all of them of a bunch of games, going from The Mysterious Island (one of the newest games and recently updated) to Corrupted Kingdom (one of the first games and most popular by far). That doesn't mean that all the games in the middle are that simple to replicate, some devs really work for their shits, but if you find the right guy you shouldn't have too much problems getting enough assets to "continue" the story.
 

おい!

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Mar 25, 2018
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While i agree with asking for permission to the original creator, i think about it in the same way one would consider adoption. If you leave your child in the street, no one should ask your permission to take it away from you.
Yes I feel the same when it comes to cars, if people leave them parked(abandoned) outside then you should not need permission to take them away.;)
 
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Mephistofeles

Active Member
Jul 9, 2017
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Maybe i have to clarify: I was joking with the abandondment comment! I respect the creators rights over his intelectual property. And idont go around in the street picking childs. Yet.
 

gamersglory

Xpression Games
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Aug 23, 2017
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I don't think people really get why games get abandoned. Mostly time and money I would think they go in thinking I'll be good if I make X amount of money in say 3 months they don't meet their goal they do something else. most people can't afford to waste time on something not making money as most games take full or part-time job levels of hours even bigger games to take 14 to 16 hours a day. Even if you start as a hobby it starts to consume your life. Donations pay salaries most dev's make less than the US minimum wage by the end of the month
 

Mephistofeles

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Jul 9, 2017
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I don't think people really get why games get abandoned. Mostly time and money I would think they go in thinking I'll be good if I make X amount of money in say 3 months they don't meet their goal they do something else. most people can't afford to waste time on something not making money as most games take full or part-time job levels of hours even bigger games to take 14 to 16 hours a day. Even if you start as a hobby it starts to consume your life. Donations pay salaries most dev's make less than the US minimum wage by the end of the month
While i agree with you, i insist in my point of ''not taking the success of a game for granted''. Thats say, dont start making a game thinking you will get those sweet 50 patreons in version 0.1.
 

gamersglory

Xpression Games
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While i agree with you, i insist in my point of ''not taking the success of a game for granted''. Thats say, dont start making a game thinking you will get those sweet 50 patreons in version 0.1.
That is something that should be common sense but if the game does not make any money to support itself why would anyone want to revive it most of the abandoned games I've seen are not that good anyway. Time and Labor are not free so going in for six months to a year is the minimum investment for ROI
 

Mephistofeles

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Jul 9, 2017
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That is something that should be common sense but if the game does not make any money to support itself why would anyone want to revive it most of the abandoned games I've seen are not that good anyway. Time and Labor are not free so going in for six months to a year is the minimum investment for ROI
It will be common sense to wait for release 0.3 at least to call a project a failure and cancel it. Not even something unlimited do a lot of patreons in its first releases, it was progresive.
 

recreation

pure evil!
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Jun 10, 2018
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Personally I think most devs who abandon their games get overwhelmed by the necessary workload, most people just don't realize how much work it really is until they start developing their own game.
I've also seen some devs give up after some "community backlash" like there was a game that had NTR vibes from the beginning but was completely open and the dev even changed a few things after getting feedback, still bitching and whining didn't stop, got even worse, so the dev vanished in the end.
What I want to say is that you also need a thick fur sometimes.

Regarding the topic: I think most abandon games aren't really "worth" picking up, and those that might be worth it... well nobody will probably stop you from trying.
 

Tau_Iota

Member
Aug 22, 2018
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I wasnt complaining! I love this kind of debates!
But if i have to agree with something about that ''hostility'' towards you... it will be in the part where you base all your argument in the USA legal system. Most of us are not even from the USA.



Im proud of this forum. And every day, im a little more proud.
Wait... are you insinuating that there are countries that are important other than the UNITED STATES?!?!? :KEK:
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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That is something that should be common sense but if the game does not make any money to support itself why would anyone want to revive it most of the abandoned games I've seen are not that good anyway.
Because passion don't care about money and time...

It doesn't mean that you're wrong, many stop because it don't pay off in regard of their investment, both in term of time and money. But still it explain the problem and why they abandon their game.

You don't make a living with an adult game unless you are exceptionally good at what you do (and no, you can't expect to be an exception), or are doing it since years. Over the , around 500 earn more than $1000/month, and around 200 earn enough to make a living out of it.
Still, many among the 32xx who failed continue to make their game, while not earning much (half of them earn less than $100/month). It don't pay off their time, and don't cover their cost, yet they don't abandon. Simply because they don't do it for the money. They would be glad to earn a lot, of course, but before everything else they have a story to tell, an idea to show, and they tell/show it whatever it need.

It's just a fact, you make an adult game because you want to do it and you can afford the cost. Then possibly it will pay off one day. And that's what those who abandoned their game failed to understand.

You don't make a game for the money, you make it from your passion.
 

gamersglory

Xpression Games
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Aug 23, 2017
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Personally I think most devs who abandon their games get overwhelmed by the necessary workload, most people just don't realize how much work it really is until they start developing their own game.
I've also seen some devs give up after some "community backlash" like there was a game that had NTR vibes from the beginning but was completely open and the dev even changed a few things after getting feedback, still bitching and whining didn't stop, got even worse, so the dev vanished in the end.
What I want to say is that you also need a thick fur sometimes.

Regarding the topic: I think most abandon games aren't really "worth" picking up, and those that might be worth it... well nobody will probably stop you from trying.
This is a big one too. Someone thinks it's easy to make a game and a get rich quick thing. The NTR vibes people get are normally wrong as I see people claiming NTR on something but that don't know the definition of NTR and tend to categorize anything they don't like as NTR. If your making a game it's best to stay away from comments on your game here and learn to accept valid criticism vs. people just bitching and ignore that

Wait... are you insinuating that there are countries that are important other than the UNITED STATES?!?!? :KEK:
Most support for erotic games comes from Europe and it's stupid to ignore others. Heck, I live in the US and I tend to ignore others here more than people I know from other countries. People here tend to not have manners and take 1st amendment rights as saying any stupid thought that comes to mind :rolleyes:
 

Eternity01

New Member
Dec 19, 2019
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For Honeyselect characters... well, they just all look the same to me anyway. :LOL:
See for me, I don't personally feel like they all look the same to me. However, I don't really understand the enthusiasm behind Honey Select games (1 and 2), because to me, they over-amp the bloom effect to try to make the games look good. I'm not a fan of bloom, unless it's used very little and used to accentuate lights (like neon lights against a dark backdrop, etc.)

I feel like if they took away the bloom effect (which I think you might be able to do in the graphics settings), those games' true graphical fidelity would show. Yes, there's a shit-ton of adjustments you can make when creating characters, but I feel like their graphics are way over-hyped (especially if you factor what it would look like without the bloom acting as a "mask"). To me, VaM, Virtually Naked (though I think that may have been abandoned with supposed talks between the author integrating the tech into VaM), and Last Hope look way better; they don't rely on post-processing fx to hide it as much -- as they just look good right out of the box.
 
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Tau_Iota

Member
Aug 22, 2018
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Most support for erotic games comes from Europe and it's stupid to ignore others. Heck, I live in the US and I tend to ignore others here more than people I know from other countries. People here tend to not have manners and take 1st amendment rights as saying any stupid thought that comes to mind :rolleyes:
Idk if I'm misreading, but I want to clarify that I was being sarcastic just in case you thought I was making fun of other countries. I certainly agree with the sentiment of people misunderstanding the First Amendment as the "free pass to say whatever I want" amendment and was making fun of those types of people
 
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gamersglory

Xpression Games
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Idk if I'm misreading, but I want to clarify that I was being sarcastic just in case you thought I was making fun of other countries. I certainly agree with the sentiment of people misunderstanding the First Amendment as the "free pass to say whatever I want" amendment and was making fun of those types of people
Did not know whether it was sarcasm or not. I thought you might be commenting on how most people here in the US tend to act like other countries and people don't exist or it's not our problem
 
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blueoktavia

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Jun 24, 2020
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I don't think most people realize the amount of effort it takes to build a game from scratch. Yes, it's true that most v0.01 games are nothing but glorified VNs created uses stock assets, but making a game involves so much more than just putting a few pieces together. Besides the actual rendering, there's character creation, storytelling, dialogue, gameplay mechanics, coding......the list goes on. Given that most devs on this site run solo, that's a lot of work for one person to handle, especially for someone doing it as a "hobby" or a part time project......i.e pretty much everyone who are making these v0.01 games.

When devs receive less than stellar responses from their 0.01 build, there's really not much incentive for them to continue investing time into that project. And without financial support, it can be difficult for them to justify spending that much time into building a game when it could very well end up as a complete waste of time.
 

RanliLabz

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See for me, I don't personally feel like they all look the same to me. However, I don't really understand the enthusiasm behind Honey Select games (1 and 2), because to me, they over-amp the bloom effect to try to make the games look good. I'm not a fan of bloom, unless it's used very little and used to accentuate lights (like neon lights against a dark backdrop, etc.)

I feel like if they took away the bloom effect (which I think you might be able to do in the graphics settings), those games' true graphical fidelity would show. Yes, there's a shit-ton of adjustments you can make when creating characters, but I feel like their graphics are way over-hyped (especially if you factor what it would look like without the bloom acting as a "mask"). To me, VaM, Virtually Naked (though I think that may have been abandoned with supposed talks between the author integrating the tech into VaM), and Last Hope look way better; they don't rely on post-processing fx to hide it as much -- as they just look good right out of the box.
Bloom effect and often what looks like a bunch of filters in photoshop like curves, contrast and tinkering with the levels. I’m not a fan of the soft focus that bloom gives, but back when I had a terrible rig I had to make up for grain and poor lighting with a tonne of post work - so I sympathise with the plight of HS devs. A lot of the games are popular though - if not to my taste - I guess they fit it neatly between anime and photoreal cgi for a lot of folks (and have decent update times). For me it’s either Daz or Western-drawn (unless the story’s top notch)
 

Eternity01

New Member
Dec 19, 2019
11
7
RanliLabz
Yeah, I get it... and despite what it may sound like, I don't actually hate the HS games, I just can't really understand the "gushing" (no pun intended lol) over the graphics is all. For what it is, it's great that there are tons of customizations, I just think a lot of players are (and I hate to use the the phrase because I don't necessarily know for sure that the HS devs do it deliberately) mis-lead by the game's true graphical fidelity due to the heavy use of post-processing fx. Not that that their passion for those games affect me -- is just more of an observational comment than anything :)
 
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