Ren'Py [Development Thread] Brothelmania: Brothel Management Sim

Quintillian

Member
Apr 15, 2019
134
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Happy New Year!


Here for the monthly update.

December progress.
UI Changes:
  • Reworked the Roster Screen, now allows for quick access to a character's location as well as showing their Attribute values, and Age.
  • UI change: Removed the scroll viewport from the Roster Menu, and instead implemented a Paginator to improve this screen loading time.
  • Also increase the image cache size to 1GB.

Systems Changes:
  • Added the final (for now) working implementation of the Courtesan, Masseuse, Waitress, and Dancer Jobs.
  • Added a Details button in the Job Report screen to show all the Roll results and other numeric outcomes and values.
  • Removed the Loyalty Stat from the game as it was thematically conflicting with the Defiance Check.
  • Reworked the starting Perks introducing the classification of Glamour Attributes (Cuteness, Looks, Refinement, Allure)
  • Patrons now have a list of Preferences.
    • One of those Preferences is the service their willing to pay for.
    • Another is the Glamour Attribute they are looking for.
  • As usual, bug fixes and balancing issues. For balancing, I still haven't figure out how to properly come out with math functions that scale well, but I'm taking inspiration from Balatro: shit's is a lot easier to reason and balance when it is basically (Base Value) * (Mult Value), and then use modifiers to mult the Mult.

January TODO.
This month, I'll be polishing the Relationship System. This will keep track of every relationship in the game, both player-character and character-character. It will consist of three things, opinion, dread, and status. This is the first System of 4 that will make up the social simulation aspects of the game. Next on the docket, is refining and adding content to the Interactions Systems. Once this is done, what follows is the Facets/Personality System and lastly, _finally_, the Desire/Fears System.
 
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