5.00 star(s) 1 Vote

YouShallNotLol

Engaged Member
May 6, 2022
2,685
6,897
Just like any other DnD inspired system, this one will be "Save Scumming: The Game".
Having events play out depending on a completely random dice roll is some of the most annoying shit ever.

Also, the writing is quite strange, the sentence structures are bizarre, and the word "will" being used as some sort of article is confusing too. English is evidently not a native language of the writer.
Example:
"As she heads towards what passes for downtown she will spot a church to a god of grain and trees best she can tell from the symbol".
That line just screams - translated word for word from another language.
 
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Wyrtyn

Newbie
Nov 7, 2022
67
173
Just like any other DnD inspired system, this one will be "Save Scumming: The Game".
Having events play out depending on a completely random dice roll is some of the most annoying shit ever.

Also, the writing is quite strange, the sentence structures are bizarre, and the word "will" being used as some sort of article is confusing too. English is evidently not a native language of the writer.
Example:
"As she heads towards what passes for downtown she will spot a church to a god of grain and trees best she can tell from the symbol".
That line just screams - translated word for word from another language.
It depends on your approach i guess. Do you want a specific outcome or do you go with the flow and take your risks and collect your winnings. Any good DM knows how to fail forward in the story and any DnD game should. So failing a dice roll progresses narrative rather than cuts you out of it. Example is how say here failing the cha roll vs the guards doesn't result in game over, but in the alternate scenario of you and the civilians running away. Alternative that can be done is just have failing be short bad ends i guess which then leads to maximum save spam.
 

vatovie

New Member
Aug 28, 2020
8
7
Just like any other DnD inspired system, this one will be "Save Scumming: The Game".
Having events play out depending on a completely random dice roll is some of the most annoying shit ever.

Also, the writing is quite strange, the sentence structures are bizarre, and the word "will" being used as some sort of article is confusing too. English is evidently not a native language of the writer.
Example:
"As she heads towards what passes for downtown she will spot a church to a god of grain and trees best she can tell from the symbol".
That line just screams - translated word for word from another language.

Hi head writer here.

It is the result of me writing scripting direction in the hope of in engine animation and the rest of the team not being able to do that or getting lost in translation. English is not their first language but they are not bad with it. Pointing out stuff like that helps me fix it.

As for dice rolls. We made a point to make damn sure no path is closed off just behind dice rolls. Dice rolls cause variation on paths but the core path is based on a choice made. Your fate is your own. What allies are dragged along is a mix of choice and dice.



i Eagerly await pregnancy content and human preg content like bandits and what not.
I am pushing for as soon as next update.


i see the pregnancy tag, what is the preggo content?
See above


first thing i thought of right away when she starts walking is SOUTHPARK
We are torn on if we keep it or change it.
It depends on your approach i guess. Do you want a specific outcome or do you go with the flow and take your risks and collect your winnings. Any good DM knows how to fail forward in the story and any DnD game should. So failing a dice roll progresses narrative rather than cuts you out of it. Example is how say here failing the cha roll vs the guards doesn't result in game over, but in the alternate scenario of you and the civilians running away. Alternative that can be done is just have failing be short bad ends i guess which then leads to maximum save spam.
This guy gets it but also no roll is every the thing that determines the path. You do generally fail forward here when possible and dice rolls change the shape of your choice but your choice remains the deciding factor. A good example is in the Church with the Cult paths. Your choice to go into the basement of a church to another god is your own. I seem to recall you even get warned about it. So then the rolls to corrupt you are the outcome of that choice and even then your choices have real impact to how that plays out and who ends up with you.
 

str8up

Engaged Member
Jun 4, 2020
3,896
2,001
Hi head writer here.

It is the result of me writing scripting direction in the hope of in engine animation and the rest of the team not being able to do that or getting lost in translation. English is not their first language but they are not bad with it. Pointing out stuff like that helps me fix it.

As for dice rolls. We made a point to make damn sure no path is closed off just behind dice rolls. Dice rolls cause variation on paths but the core path is based on a choice made. Your fate is your own. What allies are dragged along is a mix of choice and dice.




I am pushing for as soon as next update.



See above



We are torn on if we keep it or change it.

This guy gets it but also no roll is every the thing that determines the path. You do generally fail forward here when possible and dice rolls change the shape of your choice but your choice remains the deciding factor. A good example is in the Church with the Cult paths. Your choice to go into the basement of a church to another god is your own. I seem to recall you even get warned about it. So then the rolls to corrupt you are the outcome of that choice and even then your choices have real impact to how that plays out and who ends up with you.
keep it man that shit is funny as hell loved it
 

Amellia

Newbie
Jan 3, 2021
40
17
This guy gets it but also no roll is every the thing that determines the path. You do generally fail forward here when possible and dice rolls change the shape of your choice but your choice remains the deciding factor. A good example is in the Church with the Cult paths. Your choice to go into the basement of a church to another god is your own. I seem to recall you even get warned about it. So then the rolls to corrupt you are the outcome of that choice and even then your choices have real impact to how that plays out and who ends up with you.
your consequences, have actions!

fun-fact i was just thinking about a D&D inspired ero-game for the past 5 hours or so... and then i find this thread.
but my idea would have been more like "Chat in forum, while doing some dice-rolls and give narrative from the outcome"
so ultimately it would've been a forum-thread based game of D&D
 

Wyrtyn

Newbie
Nov 7, 2022
67
173
your consequences, have actions!

fun-fact i was just thinking about a D&D inspired ero-game for the past 5 hours or so... and then i find this thread.
but my idea would have been more like "Chat in forum, while doing some dice-rolls and give narrative from the outcome"
so ultimately it would've been a forum-thread based game of D&D
That's done plenty and most don't work. Mostly cause the type of person to erp in a forum with stranger isn't exactly a socially well adjusted person for a long term social game. You end up with a conga line of weirdos going in and out 9/10. It's also very likely that favourites show up. Think how much drama the average polycule has. it's similar here, the DM is gonna have characters they just want more scenes of. Players with have preference for some PC. What happens if everyone wants to bang the fighter and nobody cares for the rogue? Does the rogue player checkout and go play valorant?

It can be done ofc, but it's the sort of thing that has a greater than 50% chance of not amounting to much, so if you do it, you got work ahead of you.
 
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vatovie

New Member
Aug 28, 2020
8
7
That's done plenty and most don't work. Mostly cause the type of person to erp in a forum with stranger isn't exactly a socially well adjusted person for a long term social game. You end up with a conga line of weirdos going in and out 9/10. It's also very likely that favourites show up. Think how much drama the average polycule has. it's similar here, the DM is gonna have characters they just want more scenes of. Players with have preference for some PC. What happens if everyone wants to bang the fighter and nobody cares for the rogue? Does the rogue player checkout and go play valorant?

It can be done ofc, but it's the sort of thing that has a greater than 50% chance of not amounting to much, so if you do it, you got work ahead of you.
I have run my fair share of group smutty D&D games with weirdos online. I have even done so for money. It is solid practice for this. If you think they do not work then please do look into any world of darkness forum roleplay. There are thousands of the fuckers and many have been going on for decades. The way that stuff works is you get it so big that you have a team of GMs and then that team just keeps the ball rolling and people playing nice.

D&D erotic games in the video game sense are just heavily modded baulders gate. You can make your own but that's the core.
 
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