Version a87:
This game is the epitome of a mixed bag. I really like it, but it has glaring issues.
The writing is good, sometimes offering inspiring and fantastic situations that suck me in and I can't get out of my head. Other times it falls flat, due to lengthy descriptions or boring subject matter. In a text game, the writing is paramount, so having no editor can be challenging.
The concept and design is too ambitious. Not only does the game start out with over 20 branches in character creation, but it keeps branching with each new passage. This is a mathematical issue because each new branch is an exponential, factorial increase, not multiplication. In other words if each passage had only two choices and each branch had only three passages, the resulting number of passages would be 220 (2^3 * 20 + 2^2 * 20 + 20). Make each branch four passages long (a very modest increase in each branch), and and you're suddenly looking at 540 passages. Each additional passage, averaged across all the branches, more than doubles the amount of work required. And that's assuming only two options. Many passages in this game branch in more than two directions. Assuming a modest 250 words (average length of a manuscript page) in each passage, the hypothetical game with branches that are four passages long requires that author to write a total of 135,000, in other words, a full novel (~50,000-100,000 words). This example is theoretical, so let's look at the real numbers.
In reality, the author has written 3.5 million words at this point and the game is maybe 25% complete at most. (I'm being generous.) So, that makes this at least a 15 million word project. The author wrote the currently existing prose over 10 years; continuing this pace will result in the game completing in 30 more years at the earliest. So, probably not before the author turns 60 years old. And let's be realistic: pace decreases over time, so it will take longer than that.
With the (conservative) math aside, my point is this: the design is not feasible. The author needs to fix it somehow or it will never be finished. Options: fewer branches, branches that combine back together, choices that don't generate new branches, shorten the length of each branch, change character creation so it doesn't generate branches, etc. There are many ways to fix this problem, but it needs to be fixed somehow.
The choices aren't always clear about communicating consequences, they expose the player to extreme content without warning that may be unpleasant, and there isn't much player agency overall.
This game has a great concept, but botched the execution. It's designed as a collection of unfinished short stories rather than a game. Despite its issues, I still like, but I wish it was better.