It's still useful because it lets you go view a whole choice tree even in nontagged contentWill the "devious digitizer" ever be updated? Why even include a link to it at this point when so little of the content is actually tagged anymore?
It's still useful because it lets you go view a whole choice tree even in nontagged contentWill the "devious digitizer" ever be updated? Why even include a link to it at this point when so little of the content is actually tagged anymore?
Really you should just view this as a collection of open ended short stories it'll never really be more wrapped up or finished than it is now.
Where's that functionality? I see no button or link to click in the digitizer that actually displays a tree of the content, and the vast majority of new content isn't tagged, so you can't see anything in the "whole route" menu. It does let you see your past choices, but there's nothing I can see that spits out an actual tree of future choices.It's still useful because it lets you go view a whole choice tree even in nontagged content
What’s what? Never used itWill the "devious digitizer" ever be updated? Why even include a link to it at this point when so little of the content is actually tagged anymore?
I'm talking about the past choices thing, I find it useful for navigating around especially when you go to new passages via version history.Where's that functionality? I see no button or link to click in the digitizer that actually displays a tree of the content, and the vast majority of new content isn't tagged, so you can't see anything in the "whole route" menu. It does let you see your past choices, but there's nothing I can see that spits out an actual tree of future choices.
Click Devious Digitizer in the sidebar of the game and then you drag a DW/DM file there and it gives you a couple extra features. It's not super useful since the tags aren't built out but I find the past choice tree usefulWhat’s what? Never used it
The thing that gets me is the reasons cited for doing so: symmetry/fleshing out "unfinished" content. There's a million ways he could have taken that motivation and made things better, but instead he chose the one counterproductive option.Seriously? More new characters?!
Public Release Folder
Yesterday
Someone suggested this like... uh, two weeks ago? And I meant to do it almost immediately, but...
... Yeah.
Ahem, anyway. This will be a folder containing all the most recent public releases of the various bits and pieces of the Devious games, so you don't have to go digging through the old public releases. I'll try to keep it up to date, but... uh... well, yeah, two weeks.
Anyhoo, the folder isYou must be registered to see the links
And again no one reads the thread. There is a lot of content in the game, if there is no content on the path you want to play you're just out of luck. There's no need to needlessly complain.I haven't touched this in like three years, go down a path, all unavailable. Still the same game it was then.
No, I saw the other people talking about it, but misery loves company, and disappointment is fine with forum threads.And again no one reads the thread. There is a lot of content in the game, if there is no content on the path you want to play you're just out of luck. There's no need to needlessly complain.
The new release miss the Eric Path
If I remember right the Dev mentioned they would only be including files with new content in updates to keep them a bit smaller."Eric" is gone from -M and apparently in its own file, but not in the folder...?
Do you know how many branches lead to game overs? I feel like that's the only way story lines are concluded, unless I'm mistaken.Welp, I wrote a simple java program to search through the game's content and print out a full scene tree and some preliminary analysis on the types of scenes available. Here's a brief overview for those who are curious (like I obviously was). This info pertains only to the female version of Devious World, although the program would likely work on the other versions as well (I just haven't bothered to do so).
Total count of events referenced (including dead ends and placeholders): 6376
*These would be the number of links within the game
Count of unique event names: 2527
*The number of unique event IDs in the game's code that actually have some form of content attached (specifically, the number of matches for this regex: <div tiddler=\"(?<name>\w+)\".*?>(?<content>.*?)<\/div>)
Number of true dead ends (Those with ONLY placeholder links): 623
*Self explanatory
Number of events with at least ONE usable branch:1802
*Self explanatory
Number of orphan links: 102
*Number of events that exist in the code, but aren't referenced by any game events, and thus don't matter for my analysis
If you want I could probably generate a full choice tree as well, but I don't know how useful that would be to anyone.
There's at least 1 good end in Cyan's space ranger route, though it's got a ton of game overs along the route too. I think there's another, but I don't remember.Do you know how many branches lead to game overs? I feel like that's the only way story lines are concluded, unless I'm mistaken.