A somewhat disappointing update this time (only four character paths updated; of those, I don't particularly like Vidya Witch's latest projects, and Holly's update leads to a pretty short end - meaning I only really liked the somewhat short expansion of Demon Cyan's Adventures in Hell), but...
Well, when you write enough (1.7 million words) that you literally break TWINE, and need to spend half the month restructuring the game to fix it, I guess it can't be helped! Just, couldn't it have happened literally any other month? I was looking forward to Halloween-themed work; it would have meant neat new content for Wilma and Holly, and Halloween is the most interesting thing about Holly.
A shame Cyan's sketch didn't make it into the game, though - it was cute! But, well, I guess when an artist scams the author, that sort of thing doesn't make its way into the game...
On an unrelated note, I do hope that nothing else ends up structured in the way that SIMFITE and Capture are... One of the things I like about Devious World is its simplicity, where there's never any question as to what influences a scene - that is to say, nothing but the choice you made in the last passage. I don't particularly want to wander around in a base, and guess as to whether there's more to be seen if I complete more bounties - I'd prefer that there be a scene describing the hub, and a dedicated scene with the old captures at some point after I come back from a mission, same as all the other branches. Given how much content there is to explore, and how many paths need to be updated, I don't really feel that any other structure would be a good fit for the game.