Combat engine ready and playable.
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New combat engine ready for open test
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Hello and good time of day.
Since Jman9 mostly done with the mod i decided to try to return to it to (again) remade from scratch and start a new Era Draconis.
All graphics will be replaced with "original" artwork - koikatu-generated renders. Though it far more ease to find and adjust suitable cards / scenes.
There also a lot of things that i like to do in another way...
Including reworking UI and base, new combat system, more clear gameflow, may be ever some story extension.
Some examples of my upgraded since Time for Dragons 1.1.1 coding skills that i like to implement also:
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I also have "Time for Dragons 2 - A hunter from Eternal Rome" in hand, it about dragon descendant, that being Darkshire Raider encountered White Lion but managed to escape by falling into Interdimensional Mists that Tiamat has come from long-long ago. Now, the young hunter should survive, awaken his dragon bloodline, and find a way back to Dragonia.
It have working build, but not so much content atm, only several first quests that can be considered as prologue. Will be shared when there will be a sizeable chunk of contents and translated by hired translator, not machine.
My (not entirely my, as coder) current main project is Pirates of Golden Tits (
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Highlights from DDM thread that i have though to edit / implement:
And please, do not ask me to share DDM build, i will not, as I was asked.
If someone has appropriate cards / scenes / mods for Koikatu ( BR RX13 ), please bring it here, and thanks in advance, you help will be much appreciated.
Sadly i can't commision any at this moment because of residing in sanctioned country, but there are plenty of free materials too.
You must be registered to see the links
----------------------
New combat engine ready for open test
----------------------
Hello and good time of day.
Since Jman9 mostly done with the mod i decided to try to return to it to (again) remade from scratch and start a new Era Draconis.
All graphics will be replaced with "original" artwork - koikatu-generated renders. Though it far more ease to find and adjust suitable cards / scenes.
There also a lot of things that i like to do in another way...
Including reworking UI and base, new combat system, more clear gameflow, may be ever some story extension.
Some examples of my upgraded since Time for Dragons 1.1.1 coding skills that i like to implement also:
---------------------------------------------
I also have "Time for Dragons 2 - A hunter from Eternal Rome" in hand, it about dragon descendant, that being Darkshire Raider encountered White Lion but managed to escape by falling into Interdimensional Mists that Tiamat has come from long-long ago. Now, the young hunter should survive, awaken his dragon bloodline, and find a way back to Dragonia.
It have working build, but not so much content atm, only several first quests that can be considered as prologue. Will be shared when there will be a sizeable chunk of contents and translated by hired translator, not machine.
My (not entirely my, as coder) current main project is Pirates of Golden Tits (
You must be registered to see the links
/
You must be registered to see the links
), if you willing to support, you can direct it there until i have my own
You must be registered to see the links
page up and running with translated TfD games.---------------------------------------------
Highlights from DDM thread that i have though to edit / implement:
You don't have permission to view the spoiler content.
Log in or register now.
If someone has appropriate cards / scenes / mods for Koikatu ( BR RX13 ), please bring it here, and thanks in advance, you help will be much appreciated.
Sadly i can't commision any at this moment because of residing in sanctioned country, but there are plenty of free materials too.
Last edited: