Daz Dforce simulation selected problems

caLTD

Member
Game Developer
Feb 4, 2018
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Hello,

I have a character wearing a skirt. When alone, single-frame clothing simulation works fine.
However, in large scenes, the simulation fails. When I select the clothing and choose "simulate single," the clothing doesn't stay on the character and falls off.
I can save the character and the objects they interact with as a scene subset, complete the simulation, and then import it back.
But this takes a long time (import/export).
Is there anything I can do, or should I just accept this as another "feature" of Daz? :)

My best regards.
 

Richard Fappington

Member
Donor
Jul 30, 2018
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The important part to understand is that the simulation is not just the item with dforce on it, it also includes any object you want it to interact with. If you only select the clothing item and simulate selected, the character is not part of the simulation and essentially doesn't exist in that context so the clothing collides with nothing and falls off.
If you want to simulate a clothing item on a character with that method, select both nodes before simulating selected.
 
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drapak12

Member
Jul 7, 2018
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I had similar (or the same) bug few times. I think that it happend if you load character (or another collision item) after loading (and simulating) clothes.
Try:
1. Load all figures and props
2. Load dforce clothes
3. Run simulation

Tip - simulations are better if you use animation not single frame and in first frame your figure is not morphed. It is especially important with big breast - make it bigger in frame 15 not 0.
 

caLTD

Member
Game Developer
Feb 4, 2018
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Thanks for the responses.
Actually, my main problem was shooting multiple shots within a single file on the timeline. As you know, if there are extra morphs, opening and closing Daz scenes takes a lot of time.
I successfully managed this in a scene that didn’t require dForce. However, in this scene, I need to use dForce, and I couldn’t achieve it.
I’ll switch to a single file format for each scene and solve it by handling dForce simulations elsewhere and importing them.


My best regards.
 

drapak12

Member
Jul 7, 2018
233
553
179
Thanks for the responses.
Actually, my main problem was shooting multiple shots within a single file on the timeline. As you know, if there are extra morphs, opening and closing Daz scenes takes a lot of time.
I successfully managed this in a scene that didn’t require dForce. However, in this scene, I need to use dForce, and I couldn’t achieve it.
I’ll switch to a single file format for each scene and solve it by handling dForce simulations elsewhere and importing them.


My best regards.
1 Load scene, do not run simulation,
2 delete dforce clothes,
3 load new dforce clothes,
4 start simulation
 
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