- Jul 1, 2018
- 90
- 80
I've noticed the trial of lust has been pretty buggy. Will take a look into this, there are two places you can move that box to. The position just below this one should work normally.View attachment 2348725
Ignore the hp I'm a cheater cheater pumpkin eater. Anyway, I got here in the trial of lust, was able to jump to the platform, but now I can't jump back. Also, I don't know if it's a bug, something to do with my cheating (shouldn't be??) or like, a framerate issue, but if any time I touch an enemy and walk in such a way that my sprite and their sprite continuously connect (walking into an enemy, being charged by an enemy, etc.) I take INSANE damage. I'm talking, whatever the normal damage for the enemy every single tick. Every frame. The game goes BRRRRRRRRRR and I die in a matter of seconds. That is with my hp.
The fight with Mark kicked my ass because of the aforementioned issue, until I remembered that I wasn't sprinting and turned off auto-run because it is insanely fast. That said, maybe tweak the flame sprite so instead of a teeny tiny animation it's a bigger visual change. Oh, and maybe some indicator that the flame is about to go still. Can't tell you how many times I ran to a flame, had to stop for one second to make sure it was moving, saw it was, pressed the button to activate it, and got pushed back into Mark only to instantly die (see above bug) because the flame went still the exact moment I tried to activate it.
Game has a lot of potential and I'm digging the story, and yea I get those RE vibes. I also feel some Evil Within vibes. It's really cool and pretty fun, even if I'm just in it for the sex with the monster girls, hence the horrible cheating. If anything, more puzzles, less shooting. Honestly I don't find the combat fun or engaging really.
Yeah, most enemies can take you down quick if you keep running into them. The only thing protecting you is when you get touched by an enemy or when certain attacks hit you the enemy will take a few steps back. Other than that you don't have any invincibility frames, this is true for all of the bosses especially. Normal enemies can be taken out pretty quick but for bosses, you really don't want to get right up in their face unless their stunned.
Mark has been toned back a bit, just working on some other bug fixes before I publish the next small update.
I wanted to add a few more puzzles and make the areas of interest more zelda dungeon like but it's hard to figure out where to put them when all of the maps were finished a few months ago. Can look into it though.