Daz Dicktator G9 Terrible Look

idonotknow23242

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Aug 3, 2025
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My dicktator for G9 has this horrible look. I'm newbie to Daz but I don't have this problem with G8 figures. I've tried a million different environment settings, lights. This picture its without applying the shell, only dicktator and copying the matterials. I also tried with the shell and even fixed the shell bug that makes the dick white but didnt made much difference.
In the case of this photo the only thing I did was: 1 - Apply dicktator 2 - Dicktator material copy.




dktr1.png
 

osanaiko

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Can you explain what is the problem that you see? We are not mind readers and that's not exactly a close up view of the dicks.
 

idonotknow23242

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Aug 3, 2025
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Can you explain what is the problem that you see? We are not mind readers and that's not exactly a close up view of the dicks.
Sorry for that. Just that line on the middle and top doesn't look natural at all. You see that its brighter. At first I thought it could be something related to light so I tried a millions different dome, scene, lights combinations but made no difference. So its something to dicktator itself.

dktr2.png
 

osanaiko

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looks like a texture seam.
you could try messing with the diffuse texture tiling and offset params in the material.
or 0if there are manual texture setup instructions, follow those and maybe try shifting the image around manually.
 
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MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Is this Blender? Doesn't look like Daz.

Osanaiko is probably right, but I've seen (and have had) similar issues with the UV maps in Blender.
 

idonotknow23242

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Aug 3, 2025
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It is Daz.
I kinda sorted it out. It was something with the character I was using. The texture in the genital area of the character(without dicktator) was really pixelated and bad so when dicktator was applying the material it was coming out with it.
But there's definitely something with dicktator too, specially with black characters.
 

osanaiko

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If I understand correctly, the geomorph assets for dicktator (and most of the other genital morphs which don't have their own specific textures) make an assumption about the parent figure textures, and uses the parent figure's existing torso texture image file as the automatic texture for the dick. It applies a set of UV coordinates that use the pixels from a "generally neutral" area of the torso texture image - e.g. the ribs area, that will not have anything unusual like a nipple or faked abdominal muscle outlines etc.

If the specific character in use has a different UV set and therefore texture layout to what the product expects, then you could get this sort of issue.

Or if you've edited the skin texture to add a tattoo or scarring etc? that could be copied to the dick.

Also, because the area of the texture that is mapped to the dick is relatively small, the resolution of the texture when rendered in the dick will be poor compared to the rest of the body. this would be particularly noticeable if you were using a product like scene optimizer to reduce the resolution of the figure's texture assets.
 
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