- Jul 8, 2017
- 100
- 129
Hi guys, i tried everything but could not solve it my problem.
I'm following the
, but nothing that I do works.
I have a Genesis 8.1 Figure in my scene and it's like that
, I load Dicktator V3 for Genesis 8.1. then it's like that
, then i double click Copy Material in Genesis 8.1 tab, with my Genesis 8.1 Character selected.But the color doesn't change, it still white, then when Ioad the shell, I have a problem that some part stays white.
I'm using Michael 8 material.
Genesis 8.1 Character
Daz3D 4.21
Dicktator
If anyone could help with this, I appreciate , searched for a fix in this forum, tried a lot of different things, but still not working.
I tried the visibility/surfaces at the parameters tab, didn't work.
Edit FIXED
Found the problem, I always make groups for the characters, I removed the character from the group, and then tried to copy the material, it worked.
So the script doesn't works if the character is at a group, just remove your charatcher that it will work fine, then you can add him at a group again.
It's just some hierarchy thing at the script.
I'm following the
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I have a Genesis 8.1 Figure in my scene and it's like that
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
I'm using Michael 8 material.
Genesis 8.1 Character
Daz3D 4.21
Dicktator
You don't have permission to view the spoiler content.
Log in or register now.
If anyone could help with this, I appreciate , searched for a fix in this forum, tried a lot of different things, but still not working.
I tried the visibility/surfaces at the parameters tab, didn't work.
Edit FIXED
Found the problem, I always make groups for the characters, I removed the character from the group, and then tried to copy the material, it worked.
So the script doesn't works if the character is at a group, just remove your charatcher that it will work fine, then you can add him at a group again.
It's just some hierarchy thing at the script.
Last edited: