A decent little time-waster. Nothing ground breaking, very simplistic 2DCG animations, you essentially need to find what weapon and armor set works best against targets, and reload when you make a poor choice. Some battles relies heavily in RNG. Healing is very limited, so some strategy is indispensable, but nothing too difficult. The only move in combat you can make is attack (...or defend/use items, but you probably will never use this one, with the healing item giving you ~30 HP each).
Story-wise, there's enough so it don't immediately fall apart ─ there's some coherence, but nothing worth writing home about, not even the reasons are well explained, just the bare minimum so it don't become just a gallery with extra steps.
So a decent time waster, and nothing more.
PS. Short game; you can't grind and it doesn't overstays its welcome. Which is a good thing, compared to similar games in blandness this one doesn't tries to actively bore you to tears.
Story-wise, there's enough so it don't immediately fall apart ─ there's some coherence, but nothing worth writing home about, not even the reasons are well explained, just the bare minimum so it don't become just a gallery with extra steps.
So a decent time waster, and nothing more.
PS. Short game; you can't grind and it doesn't overstays its welcome. Which is a good thing, compared to similar games in blandness this one doesn't tries to actively bore you to tears.