Diffeomorphic Daz to Blender skin problem

miamid99

Newbie
Nov 4, 2019
83
427
Very new at all of this. Been playing with Blender for a couple months and Daz since only last week.
here's Jill in Daz studio (Iray)
jill daz.png

and here is the exact same Jill freshly imported to Blender (Cycles, 20 samples... I've tried more, problem persists)
jill blender.png
How do get rid of that glossiness? I have exported other models from Daz before, skin always looks different than it does in Daz, but never this bad. Clearly I'm missing something essential here.

Sorry if any of this is obvious, but I'm really new at all this, and had a look at the textures in shaders editor, and I really have no clue how all this Daz stuff works.
any tutorial or documentation you guys can point me to?

thanks in advance.
 

CartiHoffman

New Member
Aug 5, 2021
10
9
Hi
Don't use BSDF as Material principe, there are skins that doesn't fit well.

Example:

Daz Iray Jill

Captura.PNG
Imported to Blender with BDSF
Captura4.PNG

Instead use Extended Principled.

Captura1.PNG

Captura3.PNG
 
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miamid99

Newbie
Nov 4, 2019
83
427