Hello, I've been working in a QSP game for the last month or so and now that I have at least the start of the story completed I started working on the coding part, which is the one that scare me the most, and I've noticed different approaches in handling the variables of your characters.
For example, I was originally going to use normal variables to determine the affinity of your character with the others, or their level of corruption, but then I was looking at the code of "Son of a Bitch" and I saw that it used dynamic coding. I tried to learn from the translated wiki but I couldn't understand the benefits of using this dynamic variables. And that's why I'm here, after a lot of lurking here, writing a post to ask if any of you know the advantages and disadvantages that dynamic code in QSP holds compared to normal one.
Thank you a lot for your time and excuse me for any mistakes I've made writing the post because english is not my first language and I'm a bit rusty writing in it.
For example, I was originally going to use normal variables to determine the affinity of your character with the others, or their level of corruption, but then I was looking at the code of "Son of a Bitch" and I saw that it used dynamic coding. I tried to learn from the translated wiki but I couldn't understand the benefits of using this dynamic variables. And that's why I'm here, after a lot of lurking here, writing a post to ask if any of you know the advantages and disadvantages that dynamic code in QSP holds compared to normal one.
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Thank you a lot for your time and excuse me for any mistakes I've made writing the post because english is not my first language and I'm a bit rusty writing in it.