This one is oddly underrated. The premise is crazy, fun, and entertaining, allowing multiple types of diverse settings and characters to exist, creating many very entertaining subplots. Characters are just as fun, and the dialogue is snappy and funny with lots of quips. It's also got a very rare (and skippable) trap/otokonoko character.
In most games like this, the only real content is making money and hanging out with the main girls, so that's what I did for a while. Here, there's actually a lot of little things around that can be found while exploring and only figured this out very late in to the game since I was conditioned to expect nothing but worthless space in other games. This very much adds to the open world feel and I wish more games did this.
I have a couple of generally easily forgivable/fixable issues with the game, though, and this section should be considered more feedback than it is complaints. The UI looks very good, but it's a bit cumbersome to navigate to different locations. Load screens are a little long (about 3 seconds?), which isn't an issue on it's own, but is one with how many times we have to enter one when trying to navigate, really adds up. Might I suggest more shortcuts permanently on the UI? The items in the shops also look pretty well done, but they don't have a name or description so I have to guess what it is I'm buying. Currently still have no idea what to buy for Kit.
The game is also oddly restrictive about staying on one character's questline, very often blocking progress of one character and forcing you to advance with another girl before coming back. This is annoying when you're very much in to the plot of one girl but have to stop and start up another for arbitrary reasons. At the same time, the game has a lot of (minor) continuity issues, things like characters talking about me banging other girls when I haven't yet. It's a bit odd to have both of these be an issue.
With the already pretty hearty amount of content for it's devtime, I see a bright future here and can't wait to see where this game takes me.
P.S: Can I request some blaring neon lights in the cyberpunk city? Feels like it's really missing something without it.
In most games like this, the only real content is making money and hanging out with the main girls, so that's what I did for a while. Here, there's actually a lot of little things around that can be found while exploring and only figured this out very late in to the game since I was conditioned to expect nothing but worthless space in other games. This very much adds to the open world feel and I wish more games did this.
I have a couple of generally easily forgivable/fixable issues with the game, though, and this section should be considered more feedback than it is complaints. The UI looks very good, but it's a bit cumbersome to navigate to different locations. Load screens are a little long (about 3 seconds?), which isn't an issue on it's own, but is one with how many times we have to enter one when trying to navigate, really adds up. Might I suggest more shortcuts permanently on the UI? The items in the shops also look pretty well done, but they don't have a name or description so I have to guess what it is I'm buying. Currently still have no idea what to buy for Kit.
The game is also oddly restrictive about staying on one character's questline, very often blocking progress of one character and forcing you to advance with another girl before coming back. This is annoying when you're very much in to the plot of one girl but have to stop and start up another for arbitrary reasons. At the same time, the game has a lot of (minor) continuity issues, things like characters talking about me banging other girls when I haven't yet. It's a bit odd to have both of these be an issue.
With the already pretty hearty amount of content for it's devtime, I see a bright future here and can't wait to see where this game takes me.
P.S: Can I request some blaring neon lights in the cyberpunk city? Feels like it's really missing something without it.