You should save your time. Virtually all of the games by this developer in this thread can be described with identical wording, so this review is, at time of posting, a catch-all.
Gorgeous art. I mean, truly great retro American animation artstyle you just don't see much of. These are terrible games that really would get a 1 star from most other artists, but I have to acknowledge how smooth and unique the characters are. The animations could use a few more frames but are quite good. This is an example of an artist hamstrung by a previous bad team experience who now refuses to work with others and it breaks my heart because a proper team or partner to prop this guy's work up would do gangbusters!
Awful English. This is some of the worst English I've seen outside of machine translation. There is zero eroticism and only enough punctuation and grammar to gleam the simplest of intended meanings. I have no idea what level of writing this guy is capable of because it's being bottlenecked by one of the infinite-minus-one monkeys that didn't write Shakespeare. It feels like every bit of text on screen was spoken by a foreign tourist asking for directions with their translation app open in their hand.
Tedious gameplay. What little "game" these feature tends to be extremely simple, misunderstood iterations of game systems you'd see better from an afternoon highschool game jam. There really is very little about these that even classifies as "game" outside of clicking through the renpy text boxes, and when you do get to play something, it's designed to be tedious to pad out for time. The gameplay elements feel like busywork rather than fun. For most games I'd say something like it "gets in the way of x" but in this case the x is borderline incomprehensible words connected in a way I think is supposed to be English.
Dig up an art dump of this guy's incredible work and pass on these brief episodes in frustration.
Gorgeous art. I mean, truly great retro American animation artstyle you just don't see much of. These are terrible games that really would get a 1 star from most other artists, but I have to acknowledge how smooth and unique the characters are. The animations could use a few more frames but are quite good. This is an example of an artist hamstrung by a previous bad team experience who now refuses to work with others and it breaks my heart because a proper team or partner to prop this guy's work up would do gangbusters!
Awful English. This is some of the worst English I've seen outside of machine translation. There is zero eroticism and only enough punctuation and grammar to gleam the simplest of intended meanings. I have no idea what level of writing this guy is capable of because it's being bottlenecked by one of the infinite-minus-one monkeys that didn't write Shakespeare. It feels like every bit of text on screen was spoken by a foreign tourist asking for directions with their translation app open in their hand.
Tedious gameplay. What little "game" these feature tends to be extremely simple, misunderstood iterations of game systems you'd see better from an afternoon highschool game jam. There really is very little about these that even classifies as "game" outside of clicking through the renpy text boxes, and when you do get to play something, it's designed to be tedious to pad out for time. The gameplay elements feel like busywork rather than fun. For most games I'd say something like it "gets in the way of x" but in this case the x is borderline incomprehensible words connected in a way I think is supposed to be English.
Dig up an art dump of this guy's incredible work and pass on these brief episodes in frustration.