- Apr 27, 2021
- 115
- 243
I was thinking about making a visual novel. The longer I thought about it the more I liked the idea
and someone with a great say in my life recommended me to give it a try.
So here I am, a couple of months later, the whole story written down.
"Problem" is, it`s not a branching thing, there are no choices as I stayed true and honest to actual events (as honest as memories are).
We all know, people like choices, even tho its no secret where they lead their MCs.
I cant (and wont) really implement choices since things went down the way they went down and choices would require making up things.
In this case it wouldnt be necessary anyway since the truth holds more than enough material. But users/players dont know that.
So after all these side-infos, here`s my actual question:
What kind of "gaming"-elements can you guys think of, to make a visual novel more attractive for users/players
when "choices" are off the table?
Its just for brainstorming so feel free to go wild with suggestions.
Thank you for every idea.
and someone with a great say in my life recommended me to give it a try.
So here I am, a couple of months later, the whole story written down.
"Problem" is, it`s not a branching thing, there are no choices as I stayed true and honest to actual events (as honest as memories are).
We all know, people like choices, even tho its no secret where they lead their MCs.
I cant (and wont) really implement choices since things went down the way they went down and choices would require making up things.
In this case it wouldnt be necessary anyway since the truth holds more than enough material. But users/players dont know that.
So after all these side-infos, here`s my actual question:
What kind of "gaming"-elements can you guys think of, to make a visual novel more attractive for users/players
when "choices" are off the table?
Its just for brainstorming so feel free to go wild with suggestions.
Thank you for every idea.