Project is back on the move, needed to make some big changes in order to get the gameplay to feel right and keep the bloat down. Had to tinker and learn a few things. Which cost me a bit of time. I will sticking to side view style gameplay but 4 layers deep.
First of the major changes is the game no longer uses sprites for the characters and uses animated 3d models. This was coming an issue with the game size. The sprites needed so much compression that they became too blurry and keeping track of all the variations consumed too much time.
Also to note Slave now come in different shapes and flavors which are randomly blended against another from a library of different body and face builds. I was able to create morph scrapers and character customization inside the game so slaves body can change during the course of the game, think cosmetic surgery and a custom slave creator later on.
Character quality has been worked on. I have created shaders to handle things like skin, clothes and what not. Subsurface Scattering, Iridescence, Anisotropy, Translucency and other cool features. Meaning we won't be relying on renders and will run it live. It's no where as flashy as what you can do in blender but hopefully the quality acceptable for most people. All picture are realtime in unity from a GTX960 HD 100FPS, RTX3080 4k 144FPS
Lots of other stuff was added but I will keep it short.
-Random Corruption events as the Sins try to secure the dominance, Altering slaves mind to a particular sin and decaying the others.
-Clothing for slaves which give perks.
-Slave to Player loyalty, based on memory system where interactions are remembered and affect there loyalty.
-Slave beauty system, Assigned random natural beauty and then gain modifiers. Affects Slave Price$
-Slave neuron behavior tasks. Slaves will automate off a neuron system which will prioritize there tasks and behaviors based off weighted parameters like mood, needs, skills and corruption levels.
-And many other things.
Most of the time spent now is getting the animations connected to the activities and tasks that are already programmed for the sprite version. Squishing some bugs and hopefully will have some sort of demo by beginning of next year.