- Jun 12, 2017
- 306
- 1,010
I have a large game that I'm working on that is basically a collection of kinetic novels. The story is finished and I'm just starting to bring it into Ren'Py (which I'm still learning how to use). During Act 1 you will make choices that will lock you into one of 6 different paths. You will still be able to make minor choices on these paths and they do have variable endings. These paths are very separate from each other in terms of story and fetish content. My original plan was to release this as one big project. However, I'm struggling with the amount of work I'm doing for what feels like 6 different games at the same time and I'm too stubborn to cut content. I'm also very aware that each path will have a very different audience based on the different fetishes that they contain. For example, path #3 is a very happy story with super sweet characters but path #4 is a horribly dark story featuring some very niche fetishes.
I would like to finish one path and get it released to the public for feedback. Should I release the game with one path and then figure out some way to code in the other paths as DLC or updates? Is this even feasible? Most of the examples that I see of games being chopped up into smaller ones are usually done as chapters or episodes that add on more story to where the previous release left off rather than unlocking a gated path. I'm quite worried that doing this would leave a bad first impression with most players. Does anyone have any examples of this?
My preferred idea would be to release this as 6 separate stand-alone games that tie-in together. Each game would have the same first act but would only contain a single path. I'm not aware of any examples of this, if anyone can think of some please let me know. I would like to release this on Steam. My original plan was to release one game for one price (example $18). Some of the positives of doing 6 separate releases is that players could more easily avoid the paths they don't want, prices would be lower (example $3), and I feel like this would leave a better first impression to the players. Instead of waiting a while for your $18 game to get 5 more updates or paying $3 plus another $3 for each update, you could now simply buy whichever ones you want. I don't feel like having to replay the first act over again for each game is really a negative since you would normally have to do that anyways unless you reloaded from a save point. Skipping text will be enabled as well so it wouldn't take long to get to the new content. The only real negatives that I can think of are the added file size, inconvenience of having to open a different game to try a different path, and some extra work on my end of managing 6 different games on Steam.
Any thoughts or suggestions? Thanks for your time and help!
I would like to finish one path and get it released to the public for feedback. Should I release the game with one path and then figure out some way to code in the other paths as DLC or updates? Is this even feasible? Most of the examples that I see of games being chopped up into smaller ones are usually done as chapters or episodes that add on more story to where the previous release left off rather than unlocking a gated path. I'm quite worried that doing this would leave a bad first impression with most players. Does anyone have any examples of this?
My preferred idea would be to release this as 6 separate stand-alone games that tie-in together. Each game would have the same first act but would only contain a single path. I'm not aware of any examples of this, if anyone can think of some please let me know. I would like to release this on Steam. My original plan was to release one game for one price (example $18). Some of the positives of doing 6 separate releases is that players could more easily avoid the paths they don't want, prices would be lower (example $3), and I feel like this would leave a better first impression to the players. Instead of waiting a while for your $18 game to get 5 more updates or paying $3 plus another $3 for each update, you could now simply buy whichever ones you want. I don't feel like having to replay the first act over again for each game is really a negative since you would normally have to do that anyways unless you reloaded from a save point. Skipping text will be enabled as well so it wouldn't take long to get to the new content. The only real negatives that I can think of are the added file size, inconvenience of having to open a different game to try a different path, and some extra work on my end of managing 6 different games on Steam.
Any thoughts or suggestions? Thanks for your time and help!