syuura1

Member
Aug 21, 2019
134
140
You're better off copying the markdown and posting here in between code tags.
Code:
```
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
Exception: Not saved - no valid save locations.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4037, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1060, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1060, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1060, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1060, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1250, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1060, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1250, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1060, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 979, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 914, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 322, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "renpy/loadsave.py", line 433, in save
    location.save(slotname, sr)
  File "renpy/savelocation.py", line 421, in save
    raise Exception("Not saved - no valid save locations.")
Exception: Not saved - no valid save locations.

Windows-10-10.0.19041
Ren'Py 7.4.5.1648
 R3
Sun Aug 22 14:38:43 2021
```
Here you go, the full error message.

Can you whitelist the folder?
Could you explain to me what that means?
 

imercenary95

Member
Jul 19, 2017
339
385
I love the art design but the UI designer needs to pull his head out of his ass and gameify the mechanics. The highlighting needs to be bigger and brighter since key items aren't highlighted. Traveling from room to room is a nightmare if you play windowed and that text box design should burn in hell. Its 2021, no one is using 320*280 resolution screens, it shouldn't be compact.
 
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forgotp

Member
Nov 4, 2019
335
324
so opening compass and travelling to the bank brings me to the game start screen instead... same thing if I try to open that bottom door in storage.
 

Gleemer

Engaged Member
Jun 8, 2018
2,153
12,417


Here is the Italian translation
of Divimera [R3]

This translation is "unofficial, it was created by a fan.



**********************************************

Ecco la traduzione italiana
di un fan Divimera [R3]

Questa traduzione "non è ufficiale" è stata generata da un fan.



****************************************************************

Here is the Italian translation
of Divimera [R2]

This translation is "unofficial, it was created by a fan.



**********************************************

Ecco la traduzione italiana
di un fan Divimera [R2]

Questa traduzione "non è ufficiale" è stata generata da un fan.



****************************************************************

Here is the Italian translation
of Divimera [R1]

This translation is "unofficial, it was created by a fan.



**********************************************

Ecco la traduzione italiana
di un fan Divimera [R1]

Questa traduzione "non è ufficiale" è stata generata da un fan.

Italian translation

Updated: 2021-08-21
Version: R3
 
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Gleemer

Engaged Member
Jun 8, 2018
2,153
12,417
Hello care to share in broad strokes how you went about creating this patch might try my hand at something similar ?
do you want a technical explanation of the procedure or a collaboration? I did not understand your question, I hope to read better
 

Redikal

Member
Donor
Game Developer
Aug 21, 2018
441
2,220
forgotp Will look into it when I can.

Gleemer Much thanks for the translation. Same as groove888, this would be interesting to know how you proceed, have you a sort of method? Thanks.
 

Gleemer

Engaged Member
Jun 8, 2018
2,153
12,417
forgotp Will look into it when I can.

Gleemer Much thanks for the translation. Same as groove888, this would be interesting to know how you proceed, have you a sort of method? Thanks.
Hello care to share in broad strokes how you went about creating this patch might try my hand at something similar ?
Thanks, it's a pleasure for me
in fact there is a work of decompilation, extraction and translation of the integral contents
I have my secret laboratory in Gotham City where I have fun with my little tools ;):):)
 
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Nullx54

Active Member
Jun 4, 2017
560
771
Didn't notice this, but Lady Hale has a small scar on her forehead over her left eyebrow. Must be significant in the future.
 
Last edited:
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Garan Elderan

Member
Dec 7, 2017
105
20
The game crashes everytime I try to get the roses in the cemetery... This is the error log:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/location/church/cemetery.rpy", line 148, in script call
    pause
  File "game/script/location/church/cemetery_screen.rpy", line 111, in script call
    call hide_allpointer2 from _call_hide_allpointer2_15
  File "game/script/location/main.rpy", line 402, in script
    hide item_pointer onlayer screens with Dissolve(0.2)
TypeError: unsupported operand type(s) for -: 'float' and 'NoneType'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/location/church/cemetery.rpy", line 148, in script call
    pause
  File "game/script/location/church/cemetery_screen.rpy", line 111, in script call
    call hide_allpointer2 from _call_hide_allpointer2_15
  File "game/script/location/main.rpy", line 402, in script
    hide item_pointer onlayer screens with Dissolve(0.2)
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1637, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2663, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3227, in interact
    self.end_transitions()
  File "renpy/display/core.py", line 2719, in end_transitions
    if (self.frame_time - start) >= delay:
TypeError: unsupported operand type(s) for -: 'float' and 'NoneType'

Windows-7-6.1.7601-SP1
Ren'Py 7.4.5.1648
 R3
Sun Aug 22 22:38:24 2021
Any fix for this error or idea why this happens?
 

Garan Elderan

Member
Dec 7, 2017
105
20
The game crashes everytime I try to get the roses in the cemetery... This is the error log:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/location/church/cemetery.rpy", line 148, in script call
    pause
  File "game/script/location/church/cemetery_screen.rpy", line 111, in script call
    call hide_allpointer2 from _call_hide_allpointer2_15
  File "game/script/location/main.rpy", line 402, in script
    hide item_pointer onlayer screens with Dissolve(0.2)
TypeError: unsupported operand type(s) for -: 'float' and 'NoneType'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/location/church/cemetery.rpy", line 148, in script call
    pause
  File "game/script/location/church/cemetery_screen.rpy", line 111, in script call
    call hide_allpointer2 from _call_hide_allpointer2_15
  File "game/script/location/main.rpy", line 402, in script
    hide item_pointer onlayer screens with Dissolve(0.2)
  File "renpy/ast.py", line 1397, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1637, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2663, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3227, in interact
    self.end_transitions()
  File "renpy/display/core.py", line 2719, in end_transitions
    if (self.frame_time - start) >= delay:
TypeError: unsupported operand type(s) for -: 'float' and 'NoneType'

Windows-7-6.1.7601-SP1
Ren'Py 7.4.5.1648
R3
Sun Aug 22 22:38:24 2021
Any fix for this error or idea why this happens?
And, if I ignore this error, I get this error, who crashes the game:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/location/church/cemetery.rpy", line 148, in script
    pause
  File "renpy/common/000statements.rpy", line 455, in execute_pause
    renpy.pause()
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 309, in execute
    for ind, item in enumerate(player_inv):
  File "game/inventory.rpy", line 327, in execute
    imagebutton:
  File "game/inventory.rpy", line 327, in keywords
    imagebutton:
  File "game/inventory.rpy", line 339, in keywords
    if renpy.get_screen("storage"):
  File "game/inventory.rpy", line 341, in keywords
    elif inventory_active and not item.active: ## DEV 03/25/21
  File "game/inventory.rpy", line 343, in keywords
    if type(item) == Consumable and not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 345, in keywords
    else:
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 347, in <module>
    action [Hide("tooltip_display"), SetVariable("inventory_active",False), SetVariable("exception_alert",True), Play("interface1", item.sfx), Jump(item.labeldes)]
AttributeError: 'Item' object has no attribute 'sfx'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/location/church/cemetery.rpy", line 148, in script
    pause
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 455, in execute_pause
    renpy.pause()
  File "renpy/exports.py", line 1516, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3630, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3630, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 309, in execute
    for ind, item in enumerate(player_inv):
  File "game/inventory.rpy", line 327, in execute
    imagebutton:
  File "game/inventory.rpy", line 327, in keywords
    imagebutton:
  File "game/inventory.rpy", line 339, in keywords
    if renpy.get_screen("storage"):
  File "game/inventory.rpy", line 341, in keywords
    elif inventory_active and not item.active: ## DEV 03/25/21
  File "game/inventory.rpy", line 343, in keywords
    if type(item) == Consumable and not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 345, in keywords
    else:
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 347, in <module>
    action [Hide("tooltip_display"), SetVariable("inventory_active",False), SetVariable("exception_alert",True), Play("interface1", item.sfx), Jump(item.labeldes)]
AttributeError: 'Item' object has no attribute 'sfx'

Windows-7-6.1.7601-SP1
Ren'Py 7.4.5.1648
 R3
Sun Aug 22 22:46:44 2021
 

furry34

Newbie
Feb 24, 2019
24
20
Man, I had a blast, and it left me wanting more. I especially like Lily. I will keep an eye on this game.
 
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thevoid089

Forum Fanatic
Jan 29, 2020
4,733
5,379
Redikal So far beside the water bottle and the sanity medicine the doctor gave you if you choose to give the gardener the rose, lot of the situation from normal to lewd has drain MC sanity to the point he's only got like half the bar. So I suggest in the future beside items that will help you regain his sanity would you consider a "sanity regain" sex event with girls like Lily or Molly? Until now both of them are the most healthiest relationship he got on the island so if he spend his time with them it should be logical to calm him down, of course compare with using item those lewd event will only regain like half the amount of sanity to balance things out
This is my suggestion after saw the patreon post say next update will have Molly scene, make me think it should be logical for MC not just enjoy Molly "reward" but regaining some of his sanity too
 
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lucratif

Active Member
Oct 24, 2018
509
125
There is no "New Scene" in the R3 ? (I played R2)
I tried differents stuff, and didn't find anything lewd ^^"
 

Redikal

Member
Donor
Game Developer
Aug 21, 2018
441
2,220
@thevoid089 That was considered at the beginning (to make certain sex scenes replenish sanity) but ultimately this is not very intuitive, since some would and others would not and it's hard to draw the line. I'm leaning towards implementing a sort of betting game with the guards, where you will be able to win goods by playing a game. And those goods will be tradable with the doctor in exchange for stuff like in R3 to replenish your sanity.
 

Redikal

Member
Donor
Game Developer
Aug 21, 2018
441
2,220
And, if I ignore this error, I get this error, who crashes the game:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script/location/church/cemetery.rpy", line 148, in script
    pause
  File "renpy/common/000statements.rpy", line 455, in execute_pause
    renpy.pause()
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 309, in execute
    for ind, item in enumerate(player_inv):
  File "game/inventory.rpy", line 327, in execute
    imagebutton:
  File "game/inventory.rpy", line 327, in keywords
    imagebutton:
  File "game/inventory.rpy", line 339, in keywords
    if renpy.get_screen("storage"):
  File "game/inventory.rpy", line 341, in keywords
    elif inventory_active and not item.active: ## DEV 03/25/21
  File "game/inventory.rpy", line 343, in keywords
    if type(item) == Consumable and not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 345, in keywords
    else:
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 347, in <module>
    action [Hide("tooltip_display"), SetVariable("inventory_active",False), SetVariable("exception_alert",True), Play("interface1", item.sfx), Jump(item.labeldes)]
AttributeError: 'Item' object has no attribute 'sfx'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script/location/church/cemetery.rpy", line 148, in script
    pause
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 455, in execute_pause
    renpy.pause()
  File "renpy/exports.py", line 1516, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3213, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3630, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3630, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 304, in execute
    screen inventory():
  File "game/inventory.rpy", line 309, in execute
    for ind, item in enumerate(player_inv):
  File "game/inventory.rpy", line 327, in execute
    imagebutton:
  File "game/inventory.rpy", line 327, in keywords
    imagebutton:
  File "game/inventory.rpy", line 339, in keywords
    if renpy.get_screen("storage"):
  File "game/inventory.rpy", line 341, in keywords
    elif inventory_active and not item.active: ## DEV 03/25/21
  File "game/inventory.rpy", line 343, in keywords
    if type(item) == Consumable and not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 345, in keywords
    else:
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 346, in keywords
    if not renpy.get_screen("tutorial"):
  File "game/inventory.rpy", line 347, in <module>
    action [Hide("tooltip_display"), SetVariable("inventory_active",False), SetVariable("exception_alert",True), Play("interface1", item.sfx), Jump(item.labeldes)]
AttributeError: 'Item' object has no attribute 'sfx'

Windows-7-6.1.7601-SP1
Ren'Py 7.4.5.1648
R3
Sun Aug 22 22:46:44 2021
So you keep getting it. Since you are the only one getting this error, it's safe to assume chances are very high that there is something wrong or corrupt with the game on your computer and this is not a bug coming from the code. I tried to look for it but I couldn't find anything wrong with it. Try cleaning up the game, like really deleting everything related to the game, even the files that are stored in your documents (config files etc.), and install it again and start a new game.
This could be coming from your outdated OS too (if the log is correct, you are on W7 SP1), who knows? W7 SP1 is very dead by now, it didn't receive support for almost 6+ years. But that would be weird that the OS would interfere so probably not. Can't really help you more than that but I'm 99% sure this isn't coming from the game.
 
Last edited:
4.80 star(s) 68 Votes