Okay, the last message to get to the bottom of my thought, most people have unrealistic expectations and have no idea how much effort it takes to make a game, they probably imagine you let's say create a button for an interface or design/write a whole scene in one hour, in reality, you can x10 or more what you are imagining and you will be somewhere in the ballpark of how much time it takes. Every step involves correcting bugs too, this game has also a particularly to have the audio side unusually developed, this is almost an entirely different job than just coding and trying to manage the project, even if done at an amateurish level, this is quite a workload added.
Actually, most people IRL complain that I work too hard, I work the weekend too most of the time and this is not usual, the funny thing is that I was actually earning more doing pizza delivery and working only 4 hours a day 5 years ago before trying to make H-games. Thankfully it's improving and it's way more fun anyway, I hope that one day I can open a proper studio making games and not h-games (this is my very long-term project when I will be 50+ or something like that).
Now let give me an example and you can check for yourself other games if you want to, this is one of the games that inspired Divimera, here the credits of Sanitarium:
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The game took some years to be made, and you can notice just how much people worked on it, and all the jobs are very specialised, which means each one of them doesn't do as much.
In many way, this game that inspired Divimera is actually way less ambitious, with one linear path and not much of choices, it's also relatively short if you know what are you doing since you actually spend time trying to solve enigmas/puzzle, but done in a straight line it's almost the length of what will be Divimera in let's say R8. It has also game voices, so in certain areas, it's also more ambitious but truth be told it's a simpler game to make than Divimera if we get to the bottom of our ambitions (which we are willing to try) and they had 81 guys working on it.
Now in comparison, that's Divimera's credits:
Helper is gone for one year because he wasn't required anymore (this was just a friend helping me at the start), Aide Artist is very rarely called (though he will help in the R7 release). So yeah that's a grand total of 4 persons, all of us take on multiple hats.
In any case, you can blame us if you want to, but most people that support us know quality has a price of time, and this project is like my ultimate project so I will take the time required to ensure that the vision we are aiming is reached.
As I said if you are not happy with us having massive ambition for a small team and taking what you judge is too much time, obviously feel free to leave, keep in mind I offer a refund if you are really unhappy about something. And just in general, yeah I don't think discussing my Patreon on a pirate forum that steals my content feels very right, but you are totally free to do it, I didn't contact a moderator or anything like that, not like they have reasons to listen to me anyway so yeah.