Skipping unseen should be unchecked in the game by default, and if it's not I will correct it, this is definitely a problem. In earlier versions of the game, it was working like you would expect and I made sure of that, this is an error that was introduced in a recent version, so thanks for the report I wasn't aware of it, I'll fix it for the next version.
Thank you.
Currently there is no checkbox for it at all. it simply is not in the settings in r9.5
I removed auto-forward, it's a niche functionality. It's not bad in itself, but it has no sense in a game where you are constantly moving from one screen to another, every time you would click on the screen it would disable it as this is how auto forward works, in this game you are getting a snippet of text most of the time, and you have to use the map, items, click on the screen to interact with them to move somewhere else. It just doesn't work well here I think and it eats a ton of UI space to support it because it needs a dedicated slider and button in-game.
I have an injured shoulder right now and it is extremely useful feature as it reduces the amount of clicks you need to do.
Sure it is not useful in a single snippet of text. But every time you have a conversation with someone there are a lot of words in a row without choices.
Also in every single sex scene there are tons of lines in a row. So auto-forward is very useful there
Also as noted, your modifications to skip made it identical to auto-forwards.
right down to the name being changed from skip to to forwards
No, skip is in the game, it's not auto-forward, but you can adjust its speed if you wish, and yes skip does have a speed setting, here it is:
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Alright, I was wrong there. So both skip and auto-forwards have configurable speeds by default. This is good.
It just doesn't work well here I think and it eats a ton of UI space to support it because it needs a dedicated slider and button in-game.
The options menu has plenty of space and you only visit it once in a blue moon.
Also the fact that skip and auto are so similar lets you set different timers on them. You can set one to be instant and the other to be at your reading speed. Thus you do not need to constantly change the settings bar. simply choose to activate a different one based on what you are trying to do.
The key being sticky is more comfortable, you can have the skip enabled and replay the game by just toggling it once and going through the game, clicking through screens, and moving forward at a fast pace without reenabling it between screens. It just takes some time to get used to. If you had to always press control as you navigate the map and go through different screens, it would be very uncomfortable, I know it would because the first build was working that way and it was an absolute pain which is why I made it a toggle option which is a simple option built in ren'py, it's not something I invented, it was exactly made for this type of scenario.
I do not find it more comfortable.
And the issue is that by default renpy you have access to both types. Both sticky and non.
With non sticky being the [ctrl] key and sticky being to mouse click the [skip] button in the gui.
I think that instead of hardcoding it. you should have a checkbox in the options menu that says
Sticky skip keyboard key [ctrl]
which is checked by default in your game and allow us to uncheck it.
You don't understand, the native resolution is the native resolution of the game, not the resolution of your screen.
And yes setting it up at 2560X1440 resolution if you are on a 2560X1440 monitor will actually scale it at 2379x1338, this is to prevent it from covering your taskbar or losing the upper bar of the windows. Once I get more resolutions in the game, I'll remove this safety. I don't think it's a big deal but I do see why you wouldn't want to have it that way.
It effectively makes the game unplayable in window mode. I have to play it in full screen.
It's not only Japanese VNs, it's like 99% of the games outside of ren'py that do this, ren'py is the exception here.
Renpy towers head and shoulders above other games.
This is not a "feature" of those other games. It is those lesser engines lacking renpy's high quality.
Them being bad at handling windows does not make them "more professional"
Japanese VNs in particular are godawful in how poorly coded they are.
In a modern non japanese games you normally get a choice between
Full screen
Borderless Window (either full screen borderless. or partial screen borderless)
Window.
With window mode having vast variation in the quality of handling. from fixed small windows. to wide choice of resolutions. to leaving too little or too much extra space.
Anyways, completely removing this renpy functionality was really unnecessary.
All you had to do was add 2 features
1. click to resize screen to resolution [dropdown]. this is a genuine improvement over defalt renpy.
2. check this box to lock window against freeform resizing (checked by default). allowing us to uncheck it and get back the renpy default window handling.
also 2379x1338 is way too small for 2560X1440.
I can always click the windows key to bring the taskbar to the foreground