It's a visual novel with barely any branching paths, I think it's just a combo of bad work ethic and being fucking retarded with priorities/decision making. Like okay you realise in June that this update is a bit bigger and will take longer to complete than previous updates with an eta around october/november so you get the brilliant idea of creating a shitty sidegame based on a sub exploding so people can get some "content" oh gee what a surprise the sidegame is nowhere to be seen and the main game update is delayed even further and will have some scenes cut from it. I don't know maybe it's from my hate of Koda but I legit despise these fucking "coders" acting as if writing code for a visual novel is like creating a triple a game from scratch, they can suck my dick.Sometimes from what I have observed the devs simply put too much on their plate for what they had considered as a "feasible" enough of a workload for the incoming update. Some devs just need to better pace themselves for the update and reassign non-essential updates for the next sprint in the cycle.
Maybe have a poll or something with the community on what must-have features/elements they want to see incorporated within the upcoming update and then prioritize from there. If it is deemed realistic i.e.
Shoot for the stars but within reason so to speak. Just my $0.02
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