Unity DNG Token Party [v0.1] [DayandNightGames]

7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
942
115,842
DNG Token Party 15_12_2022 23_31_23.png

Overview:
Adult coin mini game​

Thread Updated: 2022-12-15
Release Date: 2022-12-10
Developer: DayandNightGames
Censored: No
Version: 0.1
OS: Windows
Language: English
Genre:
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DNG Token Party 15_12_2022 23_37_59.png DNG Token Party 15_12_2022 23_34_35.png DNG Token Party 15_12_2022 23_32_05.png
 
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fmanaway

Member
May 5, 2017
154
360
Overview:
Adult coin mini game​
Incredible overview. This is the type of writing I want out of every porn game ever.
I don't need long descriptions of hot, heavy, passionate sex. Every overview from now on should just be: "Son fucks mom." "Wife cheats." "Girl has bad time in forest."

If it were up to me, every game would have this level of description! :Kappa:
 
Jan 4, 2019
121
167
Said fuck it and booted this up. The music is absolutely jarring; at the start, the game hits you with a guitar jumpscare, but transitions into a repetitive funky-ish elevator music kinda tune during gameplay. There seem to be no options at all, so the music can't be muted. The lack of options also was an issue for my GPU, which was running almost full blast, presumably rendering the game at some ridiculous framerate (or mining crypto :unsure: ... just kidding, I hope!)

In terms of content, the third screenshot is exactly how the game starts out. The ladies and gorillas doing crazy spin dances on both sides of the screen has a certain charm but there's really nothing erotic here (not that I particularly expected it). The saving grace of the game for me was the coin physics, which were surprisingly realistic, other than the coins tending to stack up higher than they would in real life (as they're a little too thick ingame). Of course, since there's no reason to collect coins, my desire to play dried up rather quickly.

Not making this an actual review as this game defies categorization or numerical evaluation, but it was an experience.
 

cannon9009

Active Member
Aug 17, 2018
855
1,091
There seem to be no options at all, so the music can't be muted. The lack of options also was an issue for my GPU, which was running almost full blast, presumably rendering the game at some ridiculous framerate (or mining crypto :unsure: ... just kidding, I hope!)
Well, considering this was made solely to shill their new crypto token... It seems like a reasonable assumption.
1671203290024.png
 
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DayandNight81

Magic Of Culvina
Game Developer
Aug 16, 2021
27
38
Said fuck it and booted this up. The music is absolutely jarring; at the start, the game hits you with a guitar jumpscare, but transitions into a repetitive funky-ish elevator music kinda tune during gameplay. There seem to be no options at all, so the music can't be muted. The lack of options also was an issue for my GPU, which was running almost full blast, presumably rendering the game at some ridiculous framerate (or mining crypto :unsure: ... just kidding, I hope!)

In terms of content, the third screenshot is exactly how the game starts out. The ladies and gorillas doing crazy spin dances on both sides of the screen has a certain charm but there's really nothing erotic here (not that I particularly expected it). The saving grace of the game for me was the coin physics, which were surprisingly realistic, other than the coins tending to stack up higher than they would in real life (as they're a little too thick ingame). Of course, since there's no reason to collect coins, my desire to play dried up rather quickly.

Not making this an actual review as this game defies categorization or numerical evaluation, but it was an experience.
Hi and thanks for your honest review.

Sorry if you didn't like the music. I hope you understand that I can't use high quality music for a free mini game, but only titles that are left after a purchased music package with license.

I will add a button to turn off the music in the next update. Promised !

The heavy GPU load, I can honestly not explain. A higher CPU load would be normal, because every single coin is equipped with 3 colliders and a rigidbody to achieve a realistic movement.

I don't want to gloss over the game. It is and remains a small mini game for max 10-15 min playtime.

But as cannon9009 mentioned, I wanted to introduce with this game, exclusively my token and a little bit myself ;)

Since there was really no erotic content in this game, except for a few pictures on the back wall. But there will be all the more in my other games. Also on this you have my promise.

Please also take into account that while I created this mini game, I was flat with a flu. Therefore I had no possibility to create erotic content with a few actors. Almost all erotic scenes and content in my games are not animated but produced to fit the game.

In any case, I wish you all a happy new year 2023 and stay healthy.

your DayandNight
 
Jan 4, 2019
121
167
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Hi DayandNight, appreciate the response to my first impressions post.

I understand the limitations you mention in your post, and I hope you're feeling better from the flu and had a good holiday.
Based on your response, I'm going to assume you're operating in good faith and share some advice, which will be very candid, but which I hope doesn't come across as too harsh.

In general, on F95, there are lots of developers who are seen as being scammers. In many cases, they create a popular game and get a large backing only to slow down and spend years making little progress in development to profit from Patreon, but there are other variations on this too (such as games that promise a lot but never deliver). As a result, the community tends to be skeptical towards new devs (and devs in general). Beyond F95, there have been tons of crypto/NFT scams/rugpulls and a massive downturn in the crypto market overall.

Why do I mention this? My point is that you might want to be careful as to how you introduce yourself to the site and its users as a new dev. I think things like your first post/game being promotion for a new and unproven altcoin and your Patreon offering subscriptions for up to $50/month with promises of access to games that aren't slated to exist for months may cause users to believe you are not operating in good faith.

As I said, I don't necessarily believe you are trying to scam people or anything like that, but I believe others may get that impression. From my own perspective, whether you are operating in good faith or not, it seems that your current set of projects is too ambitious to succeed. From what I can tell, you're promising alphas of four drastically different 3D games in the next four months, while also launching and promoting your own altcoin. For a small team, one game or one cryptocurrency would seem to be a significant enough project to occupy several months. It may be that you have a plan to accomplish the above, but the perception of a schedule like this is that the resulting games/altcoin will be delayed or not up to a reasonable standard of quality and support. Additional information about team size/delegation of duties could also help assuage this.

I like and respect your ambition, and from what I've seen in screenshots/ on your YouTube, you are able to put together unity projects that look fine and run smoothly. However, in the era of the Unity Asset Store, gamers are skeptical about what has truly been created for a project vs what has been flipped from existing assets. It's especially hard to tell this when games are in a very "alpha" state and feature only barebones gameplay elements common to many games.

I'm sorry if all the above sounds mean, but it's something I would want to know if I was in your position, and I do genuinely wish you the best. If I was to recommend a path forward, I would frankly drop the altcoin project (especially since it seems one wallet holds 98% of all minted DNC and the coin is valued at 0.00000 on pancakeswap anyways), put three of your four games on hold, and focus on the single game project you like the best. If you spent a couple months and uploaded an early version of a game with some H content and an engaging gameplay loop, you could absolutely find an audience here.

Obviously, this is all just my opinion and you should do what you want, but I felt compelled to share. I hope you have a good new years!

PS/Edit: Regarding the GPU stuff, I see this issue quite typically with Unity/UE games. I believe by default the engine provides no framerate cap, so GPUs will work very hard to render hundreds of unneeded frames per second. This can be fixed from a user side, but I believe this can also be fixed by providing a default framerate limit within the game itself.
 

DayandNight81

Magic Of Culvina
Game Developer
Aug 16, 2021
27
38
Hi DayandNight, appreciate the response to my first impressions post.

I understand the limitations you mention in your post, and I hope you're feeling better from the flu and had a good holiday.
Based on your response, I'm going to assume you're operating in good faith and share some advice, which will be very candid, but which I hope doesn't come across as too harsh.

In general, on F95, there are lots of developers who are seen as being scammers. In many cases, they create a popular game and get a large backing only to slow down and spend years making little progress in development to profit from Patreon, but there are other variations on this too (such as games that promise a lot but never deliver). As a result, the community tends to be skeptical towards new devs (and devs in general). Beyond F95, there have been tons of crypto/NFT scams/rugpulls and a massive downturn in the crypto market overall.

Why do I mention this? My point is that you might want to be careful as to how you introduce yourself to the site and its users as a new dev. I think things like your first post/game being promotion for a new and unproven altcoin and your Patreon offering subscriptions for up to $50/month with promises of access to games that aren't slated to exist for months may cause users to believe you are not operating in good faith.

As I said, I don't necessarily believe you are trying to scam people or anything like that, but I believe others may get that impression. From my own perspective, whether you are operating in good faith or not, it seems that your current set of projects is too ambitious to succeed. From what I can tell, you're promising alphas of four drastically different 3D games in the next four months, while also launching and promoting your own altcoin. For a small team, one game or one cryptocurrency would seem to be a significant enough project to occupy several months. It may be that you have a plan to accomplish the above, but the perception of a schedule like this is that the resulting games/altcoin will be delayed or not up to a reasonable standard of quality and support. Additional information about team size/delegation of duties could also help assuage this.

I like and respect your ambition, and from what I've seen in screenshots/ on your YouTube, you are able to put together unity projects that look fine and run smoothly. However, in the era of the Unity Asset Store, gamers are skeptical about what has truly been created for a project vs what has been flipped from existing assets. It's especially hard to tell this when games are in a very "alpha" state and feature only barebones gameplay elements common to many games.

I'm sorry if all the above sounds mean, but it's something I would want to know if I was in your position, and I do genuinely wish you the best. If I was to recommend a path forward, I would frankly drop the altcoin project (especially since it seems one wallet holds 98% of all minted DNC and the coin is valued at 0.00000 on pancakeswap anyways), put three of your four games on hold, and focus on the single game project you like the best. If you spent a couple months and uploaded an early version of a game with some H content and an engaging gameplay loop, you could absolutely find an audience here.

Obviously, this is all just my opinion and you should do what you want, but I felt compelled to share. I hope you have a good new years!

PS/Edit: Regarding the GPU stuff, I see this issue quite typically with Unity/UE games. I believe by default the engine provides no framerate cap, so GPUs will work very hard to render hundreds of unneeded frames per second. This can be fixed from a user side, but I believe this can also be fixed by providing a default framerate limit within the game itself.

Hi lordofthewhales and first of all a happy new year.

Unfortunately, the flu came back, 2 days before New Year's Eve, but well, I'll deal with it ;) Thank you for asking and I hope you at least well.

Thank you from the bottom of my heart for your detailed answer.
Although some of my fears have been confirmed, I am really grateful to you, because you give me an insight from the outside.

I'll try to go into a little detail on everything.

I thought long and hard about whether to even mention the token. This one actually just came about because I wanted to know if I could get something like this to work via code. It worked and I was a little proud. In the end, I thought it was too bad to just throw the token away, so I added liquidity instead. At that time, I didn't realize how much fraud was being perpetrated with these tokens.
In the meantime, I understand the problems better and better.

Therefore, I can completely understand your arguments and also understand everyone who is not interested in my token. This Mini Game, is also the only action regarding the token. There will be no further efforts to sell it. In the future, I would like to focus only on developing games and nothing else.

Of course, I will not manage to win your trust only with words. On the contrary, I am fully aware that I have to earn it. But I think everything starts with honest words. So briefly to my person. I was born in 1981 in Frankfurt/Germany. Since I was 20 years old, I have been working as an entrepreneur in the construction industry. I do not want to praise myself, but I am said to be not bad. As far as quite great, money could be earned, there would not have been this feeling, an emptiness in me.
About 2 years ago, I became aware of Unity by chance.
Since that day, everything has changed. I was never in my life, so interested in something. Since I never had anything to do with programming before, I did a total of 7 courses, 4 specifically for Unity and 3 for C# within 3 months. Then came a 2 month trial period and I was able to get more and more into it. The best thing was, that empty feeling inside me was gone and my head was soaking up the knowledge. Then the development phase began, I had a few different ideas that I wanted to give a chance to all. In the end, all the ideas turned out to be great projects.

For this reason, I decided to present all projects on Patreon and offer at least one playable alpha version of each game. I also thought about it for a long time, if I want to make the levels visible before the games are released. I never thought and I don't expect that someone will support a level before the game is released.
Quite frankly and honestly. It is quite possible that some dates still shift backwards. As you also mentioned, I will not release a game unfinished just because there is a rough date. That is not my way. I would rather apologize to you and get back to work. In the end, let the users decide which games will be developed after the alpha version and which will not.

But as I said, I understand your point of view and will take it to heart.

I can only say that I am real and I don't want to cheat or rip anyone off. I thrive on this work behind the development of games. My wife is mad at me because I've been sitting in the development environment between 230 and 270 hours a month for 1.5 years. But she can understand my goals and I would like to share them with you now.
Quite simply, if I manage to create games that excite you and eventually generate revenue to be able to close my construction company. Then it will all have been worth it for me. In the future, to be able to concentrate only on game development, that's all I want. And I was raised that I have always worked for my money. Therefore, you can rely on it, I will as long as I breathe, always diligently continue to work on my games and drive them forward for you.

As for the assets, you will see it in my future ones, all assets are bought and that with license. I want to save myself the trouble of license violations and I also find the quality of most free assets insufficient.

I hope I could give you a little insight into my thoughts.

Happy new year to all of you.
 
Last edited:
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Jan 4, 2019
121
167
Hi lordofthewhales and first of all a happy new year.

Unfortunately, the flu came back, 2 days before New Year's Eve, but well, I'll deal with it ;) Thank you for asking and I hope you at least well.

Thank you from the bottom of my heart for your detailed answer.
Although some of my fears have been confirmed, I am really grateful to you, because you give me an insight from the outside.

I'll try to go into a little detail on everything.

I thought long and hard about whether to even mention the token. This one actually just came about because I wanted to know if I could get something like this to work via code. It worked and I was a little proud. In the end, I thought it was too bad to just throw the token away, so I added liquidity instead. At that time, I didn't realize how much fraud was being perpetrated with these tokens.
In the meantime, I understand the problems better and better.

Therefore, I can completely understand your arguments and also understand everyone who is not interested in my token. This Mini Game, is also the only action regarding the token. There will be no further efforts to sell it. In the future, I would like to focus only on developing games and nothing else.

Of course, I will not manage to win your trust only with words. On the contrary, I am fully aware that I have to earn it. But I think everything starts with honest words. So briefly to my person. I was born in 1981 in Frankfurt/Germany. Since I was 20 years old, I have been working as an entrepreneur in the construction industry. I do not want to praise myself, but I am said to be not bad. As far as quite great, money could be earned, there would not have been this feeling, an emptiness in me.
About 2 years ago, I became aware of Unity by chance.
Since that day, everything has changed. I was never in my life, so interested in something. Since I never had anything to do with programming before, I did a total of 7 courses, 4 specifically for Unity and 3 for C# within 3 months. Then came a 2 month trial period and I was able to get more and more into it. The best thing was, that empty feeling inside me was gone and my head was soaking up the knowledge. Then the development phase began, I had a few different ideas that I wanted to give a chance to all. In the end, all the ideas turned out to be great projects.

For this reason, I decided to present all projects on Patreon and offer at least one playable alpha version of each game. I also thought about it for a long time, if I want to make the levels visible before the games are released. I never thought and I don't expect that someone will support a level before the game is released.
Quite frankly and honestly. It is quite possible that some dates still shift backwards. As you also mentioned, I will not release a game unfinished just because there is a rough date. That is not my way. I would rather apologize to you and get back to work. In the end, let the users decide which games will be developed after the alpha version and which will not.

But as I said, I understand your point of view and will take it to heart.

I can only say that I am real and I don't want to cheat or rip anyone off. I thrive on this work behind the development of games. My wife is mad at me because I've been sitting in the development environment between 230 and 270 hours a month for 1.5 years. But she can understand my goals and I would like to share them with you now.
Quite simply, if I manage to create games that excite you and eventually generate revenue to be able to close my construction company. Then it will all have been worth it for me. In the future, to be able to concentrate only on game development, that's all I want. And I was raised that I have always worked for my money. Therefore, you can rely on it, I will as long as I breathe, always diligently continue to work on my games and drive them forward for you.

As for the assets, you will see it in my future ones, all assets are bought and that with license. I want to save myself the trouble of license violations and I also find the quality of most free assets insufficient.

I hope I could give you a little insight into my thoughts.

Happy new year to all of you.
Thanks for the additional insight and well thought out response. I wish you all the best with your projects and will be keeping an eye open to give them a try.
 
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DayandNight81

Magic Of Culvina
Game Developer
Aug 16, 2021
27
38
Hi lordofthewhales, I hope you are well!?

I wanted to thank you again for your advice, I have taken it to heart and changed some things. Operation Token, I have
stamped.

At Patreon, I have also removed a bit of what to take myself the pressure a little. You were right, that would have been a very stressful number.

Have now released a demo version of Special Forces xxx. I would be very happy if you would test the game and give me a statement. I appreciate honest opinions very much and so you.

Until then, have a good time.

DayandNight