- Jul 28, 2017
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I feel like some games with inventory systems can get a bit too grindy when you need to get an item for a quest or more money to buy something so you can get to the next scene. How does everyone else feel?
That's not really an inventory system though, that's pointless grind to cover a lack of actual content.I don't want 20 days of going to bed then work then bed to earn the $200 needed to buy a single red rose to give the love of my life to possibly get our first date.
Generally speaking, games that use an inventory and money system do this to create a wall of grind in between the player and progressing their narrative. Often, grind elements will either supplant the narrative, or worse, be ignored by the narrative at least until it's convenient for the developer to include them.I feel like some games with inventory systems can get a bit too grindy when you need to get an item for a quest or more money to buy something so you can get to the next scene. How does everyone else feel?
Yeah, I was playing Milfy City looking for those cards, which inspired this post.Adds nothing for me, same with 'cards' whatever that is, or having to unearth all sorts of...it's a porn game.
Long Live the Princess could hit the same button.If it's and RPG/adventure items are a given, so I'll assume you mean VNs.
For me, they could work if well done, expect I haven't seem any game with items I would consider a good example of it. The ideal items/inventory system would be one that serves completely story purposes, not grind fest.
The closest thing would be the clues from Kara no Shoujo, they are acquired depending on the interactions and are important for later in the story.
It's all about cost VS benefit, the developer can create content for 5 minutes or in the same time create something to buy and ways to get the money that will keep busy the player during much more time, creating the illusion of playing a longer gameToo often these games use their money and inventory systems as barriers for entry. You have to have money to buy a camera to shoot photos of your sister that she needs for her website... Why doesn't she buy or have the camera? Or you have other games that make grinding for money so important to your survival in the game that you have to make sure you're doing things every day to increase that money, or you're gonna hit a game over screen, forcing you to worry way too much about that money and not enough about the sexy content you came to enjoy. Even games I enjoy, like Mythic Manor, Summertime Saga, and Milfy City, make use of an inventory and money system that forces you to play minigames and grind for cash in order to buy items to advance to the sexual content. There are other ways to do this, but they choose to make it a way that is simply boring.