- Nov 25, 2017
- 1,243
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First of all I would say that the game has to be clear in that aspect, meaning that it's actually a selling point when characters can lie or maniputale you. Something to note is that you should actually add elements to help the player actually find the truth in those situations.
Let's give an example and take a well known evil character such as Osira of legend of queen opala and focus on the first game, it could have been possible that Osira could lie or mislead us towards destroying the crystals of elements and it would be perfectly fine if you can find out what truly happens if you destroy the crystals. Most developers actually fear this element of lying and manipulation mainly because those that weren't careful enough will feel betrayed.
Personally I find perfectly okay the use of deceit, just give hints that player's can notice, perhaps having stuff like if you have a perception stat you could get a warning "something feels off about this", perhaps it wasn't a full lie, only a half-truth but that's for you to discover.
I do enjoy a lot more characters that have their own ambitions and objectives.
Let's give an example and take a well known evil character such as Osira of legend of queen opala and focus on the first game, it could have been possible that Osira could lie or mislead us towards destroying the crystals of elements and it would be perfectly fine if you can find out what truly happens if you destroy the crystals. Most developers actually fear this element of lying and manipulation mainly because those that weren't careful enough will feel betrayed.
Personally I find perfectly okay the use of deceit, just give hints that player's can notice, perhaps having stuff like if you have a perception stat you could get a warning "something feels off about this", perhaps it wasn't a full lie, only a half-truth but that's for you to discover.
I do enjoy a lot more characters that have their own ambitions and objectives.