I like to be able to name the MC, but over time as I have given different women somewhat generic names. They have become archetypes for different women.
A "Sophie" is often an early to mid twenties lively, happy go lucky (but still smart), and sometimes slightly tom–boyish woman.
A "Molly" was in the start more of a quite mature woman or at least what I perceived as being gentle. Then as time went on, it become more used with the (at least initially) quite/shy innocent teen type girls.
A "Christine" is the high school leader of the cheerleader squad, the popular girl. Or a flashy/gaudy arrogant "high class"/rich woman in her 30's to early 40's.
A "Christie" is the opposite of a "Molly", a more bratty and less "high class" version of the "Christine". Not used on evil women or even those acting with unkind intentions. It's the ones I've been introduced as acting without thinking, they are pretty, but often even more tom–boyish than a "Sophie".
A "Gloria" is a healer or a nursing type person concerned about the well–being of other people.
A "Laura" is a soldier or a policewoman. I think, the more authoritarian perspective was cemented with the little sister from "Take Over". I have previously used that name of such people in non–hentai RPG's for some time.
An "Eva" or "Eve" is more or less used for the bland, but otherwise kind and motherly women.
An "Agnes" is an older version of an "Eva".
A "Melissa" is the younger version of an "Eva". The names is often also used for the quite, kind, and "nerdy" women.
A "Charlotte" is someone that just hates your guts for no reason other than what the plot demands. She is not rich or popular like a "Christine", she doesn't have any skills like a "Melissa" or a "Sophie"/"Christie".
The rare "Victoria" is like a "Christine", but in leau of arrogance, she has elegance and high intelligence. What I mean by arrogance in a "Christine" is that she makes a sport demeans everyone she perceives as being less rich/powerful.
Using Summertime Saga as an example for the categories. I know most people in that game are not nameable, it's to give an idea of the characteristics of characters most people here would know:
Roxxy would initially fall under the "Christine" category despite not being rich. As her character evolves she would fall more into the "Christie" or "Sophie" category.
Ronda in that game despite her athletic skills would fall more into the "Charlotte" category. Her hatred for the MC is way more prominent than her athletic skills. If we saw her running around in record times, or doing athletics. Gloating over anyone that dared challenge or was beat by her. She would be a "Christine". What we currently get instead is seeing her in sport outfits, hating on the MC on every occasion for merely breathing the same air as her. We don't see her doing it to anyone else. It's the sheer amount of hatred towards the MC specifically, that makes her a "Charlotte" in my eye.
Annie is not a "Charlotte" in my perspective. She doesn't hate MC specifically, she just hates, when people don't follow the rules. A "Laura" in my book.
Judith is a classic "Melissa". What makes her not a "Molly" in my eyes? The social situation and her own behavior. A "Molly" would theoretically have guys still being interested in her. She'd just, not know, how to talk to them or maybe she's not even interested in engaging with them.
Mia is the closest thing to a "Molly" in Summertime Saga.
June (the "other" nerdy girl) is actually quite an interesting example. She's a nerd so she must be a "Melissa" right? Being a nerd was not the criteria, the characteristics of the portrayal of female nerds just happens to fall into this category a lot. She keeps to herself, because she is engaged in her hobby. Once you get to "know" her, she's in no way or form shy or "gentle". She's tom–boyish, to the point, and someone that gets things done. Had she been the MC's "roommate" and if we had around the same introduction of her being absorbed in computers—while being quite tech savvy. She'd probably be named as a "Sophie" or a "Christie" (or some of the other names I haven't introduced yet).
I have many more archetypal names; I use them every now and then, in games I play. This should be sufficient to give people some idea. It's fun now a days for me, but in the start it was indeed a chore. I don't like, attributing the names of people I know to games. I can see, how that could also be fun for some people.
I get amused by finding someone, that's for example "definitely" a "Christie" and then see how all of it rolls out in the scenarios. The author could maybe subvert my expectations within a coherent narrative. The change in Roxxy was refreshing within the game—albeit predictable. The complete balls to the walls "Christine'ish" type of behavior of Jenny the "roommate" brought a good jolly. She never changed, she only got worse. Jenny doesn't hate the MC, despite what she says... she'd never do those things for him. She is also "popular" because of her good looks so she's in no way a "Charlotte" in my perspective.