Unreal Engine Does anyone here use Unreal for animations?

Bonestar

New Member
Jul 27, 2018
3
0
Hi,
I am wondering why there is so little development (for lewd content) done with Unreal. Does it require to much cpu for the average user?

Thank you
 

Mr Thick

Newbie
Game Developer
Feb 16, 2018
93
74
Maybe because it requires c++? I'll have to move from c# to c++ eventually...

Not sure how much can be accomplished with blueprints.
 
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kinrean

Member
May 12, 2018
184
41
i my self use unreal to make game.

as far as i know, why so little people use unreal , had nothing to do with the coding but the type of game.
unreal game is best to do thing with animation, 3d or 2d. and not vn style game
not many people/ game have the skill to use fully 3d model and animation .

and you can make a game with blueprint. 100% blueprint.

is hard and pointless to make a vn game in unreal , as it does not support vn at all, so you will have to code every thing if you want to make a vn game
 

witchdev

Newbie
Game Developer
Feb 14, 2018
30
23
I'm also developing a porn game with unreal and yeah, it's just that making a 3D game takes a lot of time and effort.


and you can make a game with blueprint. 100% blueprint.
Definitely possible, but you might run into performance issues at some point because blueprints are a lot slower than c++ code.
 

Egglock

Member
Oct 17, 2017
198
110
Does it require to much cpu for the average user?
Yes, this maybe one of the reasons that deters many people from using UE4, Epic recommend a $2500 desktop. Along with that, there's the complexity, time sink required to learn, making assets, learning C++ or blueprint coding, sound design, texturing, rigging, animations. There's loads of other things, but that's the short list of things.

Going off topic a bit

is hard and pointless to make a vn game in unreal , as it does not support vn at all, so you will have to code every thing if you want to make a vn game
I agree that it's much harder on UE4, but it's not pointless, and here's why. The typical vn is an image with text, or at least that's the vibe I get from all the vn's I've seen here. Now if that's the style the dev is going for then yes, it's harder to do it on UE4 but it isn't pointless as it still achieves the same result.

Now on the other hand, if the dev is creative and understand UE4, I'd say we all would get a more interesting vn. For example, during a conversation scene, instead of having an image, and some text between the two characters, what if the users can interact with them (e.g touch them, perform actions) During these interactions the dialogue changes depending on what actions are being performed and the icing on the cake, it's not render images, meaning it can be as dynamic as the dev wants it to be.

You mention that you used UE4, so I'm confused as to what you meant UE4 doesn't support vn? VN is an image with a text box? You can do all of that through a blueprint call "Widget Blueprint" under "User interface" and drive all the changes through the map blueprint. Of course it's a lot harder than how Ren'py handles it but it's doable none the less. As far as coding goes, what do you mean? Your vn isn't going to work right out of the box in Ren'py you still have to code, and it's no different in UE4. Unless you're talking about a template in which case why would UE4 have such a thing? Seems a bit silly.
 

kinrean

Member
May 12, 2018
184
41
Definitely possible, but you might run into performance issues at some point because blueprints are a lot slower than c++ code.
you are right that , you will run into a performance issues,
so you need to have a good planing and control the performance and code the right way.
that is why making a game you need to know alot of thing, and need people with alot of area of skill .
 
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kinrean

Member
May 12, 2018
184
41
You mention that you used UE4, so I'm confused as to what you meant UE4 doesn't support vn? VN is an image with a text box? You can do all of that through a blueprint call "Widget Blueprint" under "User interface" and drive all the changes through the map blueprint. Of course it's a lot harder than how Ren'py handles it but it's doable none the less. As far as coding goes, what do you mean? Your vn isn't going to work right out of the box in Ren'py you still have to code, and it's no different in UE4. Unless you're talking about a template in which case why would UE4 have such a thing? Seems a bit silly.
ren'py help making vn alot easy ,as there is alot of system already make. etc saving system, and fast forward the text.
if you want to use unreal why not just use ren'py or other type game engine, even unity have some support (can't remember the name) to make vn , (that is why some people use unity for vn)

it can be done in unreal widget but you will need to make alot of system
to make a vn in unreal , you have to make alot of system like, the save system, dialog system , row back the text(if you want) and control the image file.

so for people who don't know much about game system, i don't think they can make a fully system workable bug free that easy and fast. (only talking about the system, haven't even talk about the game it self.)
 

caLTD

Member
Game Developer
Feb 4, 2018
202
180
Its something call Game Asset. In Renpy you need Daz3d or HoneySelect. Those 3d scene frameworks has lots of assets to create lewd content. Renpy just presenter.

In Unereal or Unity you don't have any lewd asset.
Is any body found, see, hear an 3d game character asset having genitalia ? No

Can you create one ? Most of game creators can't.

So using Daz and Renpy was only sensible way to create lewd game in a meaningfull time frame. There is a game name Hack'n Stalk . This was one of perfect games using unity however it uses daz to create its game asset.
 

Egglock

Member
Oct 17, 2017
198
110
ren'py help making vn alot easy ,as there is alot of system already make. etc saving system, and fast forward the text.
if you want to use unreal why not just use ren'py or other type game engine, even unity have some support (can't remember the name) to make vn , (that is why some people use unity for vn)
I wasn't saying choose one over the other, I was merely pointing out that using UE4 for vn isn't pointless. By all means if any upcoming devs feel comfortable using Ren'py or any other engines, they are free to do so.

I'm not trying to sway anyone into using UE4 over other engines. I'm using UE4 and I know how complex and hard the engine is, it's not for everyone, nor is it something that can be easily picked up hence why there's so few games tagged with Unreal.
 

kinrean

Member
May 12, 2018
184
41
I wasn't saying choose one over the other, I was merely pointing out that using UE4 for vn isn't pointless. By all means if any upcoming devs feel comfortable using Ren'py or any other engines, they are free to do so.

I'm not trying to sway anyone into using UE4 over other engines. I'm using UE4 and I know how complex and hard the engine is, it's not for everyone, nor is it something that can be easily picked up hence why there's so few games tagged with Unreal.
it is pointless, is like using a big sword to cut a apple.
it can be done but it will be too hard and so is pointless .
use the right tool for the right job.

and is not just about how hard unreal are, but as i say, unreal does not support vn at all.
widget is not design for vn, widget are ui.

you can see people use unity because unity got support for people to easy to make vn.
 

studiololipop

New Member
Jun 12, 2017
14
8
Unreal is mainly used for 3D games ,not the usual 2D lewd VN .Even some AAA games use unreal.There are few successful lewd games out there like Fallen Doll, Wild Life ,WOW games by Auril and a a lot of abandoned and unsuccessful ones.It's mainly a very risky choice if you want to profit from making games with it due to long development time, high asset cost and performance issues.
 
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NandabaCanti

Active Member
Jan 4, 2018
677
754
I tend to find a much better option than UE4 or Unity (unless you want to make use of their asset stores). It is very light weight, easy to build from source if you need to, the code base is super clean and easy to navigate (something that is very rare for big mature C++ projects). The built-in editors provide basically everything you'll need from code editing, scene layout, debugging, etc. It defaults to using it's own scripting language GDScript, which is basically Python if it were made with game development in mind. Though it also has built-in support for a visual scripting setup. (Though it's mostly meant for rapid prototyping ideas you want to test out, not particularly useful for a finished game. If you use it you'd want to replace parts with proper code as you go along.) There's also external support for C# and a few other languages. You could also always drop down into C++, either directly editing the source itself, or developing plugins or modules for what you need.

It's totally free and under an MIT-style open source license, which basically means you just have to keep attribution in place on any engine files you redistribute. You are free to license the rest of your files/assets to whatever works best for you. Plus worth noting, this has dedicated features for both 2D and 3D right from the start, you can use either or both. The 2D side is rock solid and feature rich, the 3D side recently got a big overhaul to update its back-end to use a more modern asset pipeline for physically based rendering (PBR) and the like. It has pretty good compatibility with Blender and that's going to get even better later this year. One of their current Google Summer of Code projects is to provide a better export plugin for Blender that does away with the need for an intermediary format like Collada/FBX and directly exports to Godot's native formats. Plus Blender 2.8 will be bringing in additional features to make it easier for game engine devs to more tightly integrate with Blender in their pipelines and from what I hear the Godot devs in particular have been in regular talks with the Blender devs over this.

It has a smaller community around it than Unity or UE4, but that community is very active and helpful. They're constantly improving the documentation and there are a fair few folks out there producing tutorial content for it. Here are some worthwhile ones to get people started:

(This is mainly for the older 2.x, but there is still a lot of useful/relevant tutorials here.)
(Mostly 2D related content.)
(This guy has 3 nice beginner friendly tutorial series for Godot 3 that focus on the 3D side of things.)
(His Godot stuff is mostly related to 3D and should be for Godot 3. He also has some decent Blender tutorials, as well as some for a few other engines as well.)

If you need help, it would be worthwhile getting involved with one or more of the several communities surrounding it that works best for you:
 

lancelotdulak

Active Member
Nov 7, 2018
556
557
I know this is old.. and just opinion here but:
Renpy for people who want to basically write interactive novels
Unity if you want a well designed 3d engine that's easy to use and fast
Unreal if you want Ultra high graphics.

I program in a lot of languages.
Python is a scripting language like all the rest . Easy to edit on the fly. Slow. Not very powerful. But rapid development.
installed unity and its great . LOTS of assets. Easy to understand gui. A 'serious' coding language (C# is basically memory managed object oriented c).
Unreals interface is a nightmare. Anything you want to do in unreal you need to spend time either reading or viewing tutorials. Anything.. because it has to be done the bizarre unreal way. Learning the UE interface is 100x the work i had to do to learn most languages.. having said that it is Hyper powerful and if you have a cpu that is powerful enough it can produce Stunning graphics. Unity is getting thre.. but unreal as we speak can produce graphics on the level of Avatar on a modern desktop.. or better
 

DrakeOnLand

Member
Nov 11, 2019
370
178
If i want to make a real time animation game like the twist . What's should I learn and do ?
My system specifications are intel i5 5th generation ,12 gb ram , 2gb nvida 940m graphic card
2.8 ghz processor.
 

caLTD

Member
Game Developer
Feb 4, 2018
202
180
If i want to make a real time animation game like the twist . What's should I learn and do ?
My system specifications are intel i5 5th generation ,12 gb ram , 2gb nvida 940m graphic card
2.8 ghz processor.
The twist was based on custom models and unity 2017. For that kind of environment thats enough.

And for for Unreal, forget it. You can work with animation and that machine not enough to handle environment and light baking.

My rig.
Rtx 3060 12 gb ram.
2700x
32 gb ram.

Barelly enough for UE5.
 

DrakeOnLand

Member
Nov 11, 2019
370
178
The twist was based on custom models and unity 2017. For that kind of environment thats enough.

And for for Unreal, forget it. You can work with animation and that machine not enough to handle environment and light baking.

My rig.
Rtx 3060 12 gb ram.
2700x
32 gb ram.

Barelly enough for UE5.
I just want to make a game like open world which has many house and story . Is there anything that I can do please suggest.
 

kinrean

Member
May 12, 2018
184
41
all the power is use on a few thing, texture, light / material and how many item in the level, if you low it down like shit you can use it, in short the game you can make are not using alot of texture, and have a very basic light, and use many level/loading screen.

hard to say what the limit as is all about how you use it, and you will have to wait for a long time to load when making the game,

a real open world, will be very hard , sure will have problem. and do remember playing and making is diff, you need more power in making.

the real choice you have is just make a 2d game.
 

DrakeOnLand

Member
Nov 11, 2019
370
178
all the power is use on a few thing, texture, light / material and how many item in the level, if you low it down like shit you can use it, in short the game you can make are not using alot of texture, and have a very basic light, and use many level/loading screen.

hard to say what the limit as is all about how you use it, and you will have to wait for a long time to load when making the game,

a real open world, will be very hard , sure will have problem. and do remember playing and making is diff, you need more power in making.

the real choice you have is just make a 2d game.
So if i want to make 2d game where should I learnt it ?
 

kinrean

Member
May 12, 2018
184
41
So if i want to make 2d game where should I learnt it ?
i take it you don't know how to code at all too.

so first let be clear what you need to learn.
game engine
program language/coding
art /2d/3d

so you have to choose if you want to learn coding or not, for people who don't know and don't want to learn coding, i will recommend to use unreal as it got one of the best visual scripting.

and if you want to learn coding you have to see each engine got it pro and con .

you still have to find the right setting for your pc. like frame rate , the less the less power it need. and light/render setting,

to make it simple for you,
 
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