- Jul 18, 2017
- 428
- 1,025
I'm probably never going to make a game. That's just how things are. But I've always fantasized about it. Professionally I'm a software developer, so making a game that isn't designed in the most stupid way possible isn't exactly a big deal, it's rather trivial. In my spare time, I make horrible games much less horrible. But I don't have the time to actually release anything. So I take things like Straitened Times. I take stupid ass event triggers that rely on the IRL moon phase to trigger. And turn them into something less insane. Fix the grammar if I'm already messing with the scripts. Things like that.
But if I was ever to make a game, I'd make one that is very not "general audience". Heavy focus on incest, start it with all the vanilla stuff, and go into much less vanilla stuff. And I'm simply not willing to compromise the game for thought police. I want it to be clearly in your face about it. Explosive about it.
This means, quite clearly, that I can't post the game on patreon at all. So here come question #1. Does patreon acutally track you off site in any way? I find the notion preposterous. Ofc they don't. But I don't actually know. It's so much plausible deniability that I'd be shocked if they did.
This also segways into the second topic. If I were ever to actually do this and make the game, I need to justify the time and effort and at least hope on making SOME money. I don't mean "if by version 0.3, I'm not making 4 grand, I quit!" I'm the kind of person who loves to grind. Make 2 decent, but very small in scope, games. Show that I can produce quality work. Probably try and find a ghost writer cuz half the reason I'm not making these games is that I can't write to save my life. Then for the 3rd or 4th game, go for something big. Like a real-time rendering 3d game (as opposed to screenshots of 3d renders).
Thing is. I don't mind making less than what I do at my day job. But I can't justify making monthly $2k either (if I'd consider going full time). That would be a tremendous downgrade on my life quality. But I don't want to put the game on Patreon. I want just to post dev updates there, and maybe a render or two for the fans. However, since the game wouldn't be behind a paywall. Yes, I'm talking about a paywall on a pirate site. But I don't know. I think the paywall really does produce money. Not everyone is tech savy. Not everyone will find a site like this. Some people will see it on one of those super sketchy sites. No forum, no commments, no reviews. Just the name, some screenshots, and a rapidgator link.
So not putting it behind a paywall. That might just mean people won't sub. Because if it's readily available (by me publishing it for free on pirate sites, no crack required). It will absolutely diminish conversion rate.
I personally donate on patreon just as a fan, I get the games here. But I might be an outlier, not representative. IDK.
Thoughts? Does anyone do this?
But if I was ever to make a game, I'd make one that is very not "general audience". Heavy focus on incest, start it with all the vanilla stuff, and go into much less vanilla stuff. And I'm simply not willing to compromise the game for thought police. I want it to be clearly in your face about it. Explosive about it.
This means, quite clearly, that I can't post the game on patreon at all. So here come question #1. Does patreon acutally track you off site in any way? I find the notion preposterous. Ofc they don't. But I don't actually know. It's so much plausible deniability that I'd be shocked if they did.
This also segways into the second topic. If I were ever to actually do this and make the game, I need to justify the time and effort and at least hope on making SOME money. I don't mean "if by version 0.3, I'm not making 4 grand, I quit!" I'm the kind of person who loves to grind. Make 2 decent, but very small in scope, games. Show that I can produce quality work. Probably try and find a ghost writer cuz half the reason I'm not making these games is that I can't write to save my life. Then for the 3rd or 4th game, go for something big. Like a real-time rendering 3d game (as opposed to screenshots of 3d renders).
Thing is. I don't mind making less than what I do at my day job. But I can't justify making monthly $2k either (if I'd consider going full time). That would be a tremendous downgrade on my life quality. But I don't want to put the game on Patreon. I want just to post dev updates there, and maybe a render or two for the fans. However, since the game wouldn't be behind a paywall. Yes, I'm talking about a paywall on a pirate site. But I don't know. I think the paywall really does produce money. Not everyone is tech savy. Not everyone will find a site like this. Some people will see it on one of those super sketchy sites. No forum, no commments, no reviews. Just the name, some screenshots, and a rapidgator link.
So not putting it behind a paywall. That might just mean people won't sub. Because if it's readily available (by me publishing it for free on pirate sites, no crack required). It will absolutely diminish conversion rate.
I personally donate on patreon just as a fan, I get the games here. But I might be an outlier, not representative. IDK.
Thoughts? Does anyone do this?