Does anyone know the minimum specs for making a game?

Venomosity

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Aug 2, 2018
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Say games like Summertime saga, the night driver, summer haze, really low effects kinds of game.
 

M$hot

Member
May 28, 2017
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Short version: You can most likely start with a rig as weak as an I5-8400 and a 1050TI with 8GB DDR4 RAM and a SATA SSD. More computing power will be a benefit no matter which direction you go, except maybe text-based games.

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Longer version: The thing is, the game program itself can probably run quite easily on an I5-8400 and a 1050TI with 8GB of RAM. But how do you get the images you put in the game? Do you model them and render them? Because those programs tend to slurp up what they can get. An i9-11900 with a 4090TI and 64GB DDR5 RAM can Render far more than the previous config after all. They can both do it, but one might take 8 minutes where the other takes 40 seconds for the same render.

I think realistically, you'd probably want an i7-10700 with a 3060 and 16/32GB of DDR5/DDR4 RAM for good but not top of the line operating of the modeling software and the renderer. Once you have all the images and you only need to write code and put the .webp in the right spot you could probably do that from a cellphone, assuming Ren'py, RPGM or HTML. Unity is a bit heavier to run, Unreal even more so so those would benefit from the 10700+3060 over a cellphone.

If however you're not going for modeling and rendering, but instead real porn and you use photoshop and video editing? Both of those also heavily benefit from more computing power. So yes, you could probably run those on an 8th gen I5 with a 1050TI/2060. But every step up you can make in more cores, more speed per core, more graphics processing power, more RAM, working from an M.2 instead of a HDD etc. will improve how well and how fast the programs work.

Hope that was at all useful.

To give you very vague numbers, the 1050TI config would be about $1000, the 3060 config would be about $2000, the 4090TI config would be about $4000? So that's why I used those configs for the examples, they don't exactly need to be that, these aren't shopping lists, just examples.
 
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Meaning Less

Engaged Member
Sep 13, 2016
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Say games like Summertime saga, the night driver, summer haze, really low effects kinds of game.
The issue here is that you are linking some distinct games.

For something like summertime saga you just need "pen and paper" for the art, the game itself can be put together into any system that runs renpy which is almost anything that isn't in a museum.

Night driver images have been rendered in 3D and later stylized into 2D, in which case you would need a system that can handle basic 3D first, that would increase your requirements but still will still heavily depend on what 3D software you decide to use.

In other words, you can make games with virtually any system as long as you know what you are doing.
 

Droid Productions

[Love of Magic & Morningstar]
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Dec 30, 2017
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Most of the games he mentions are 2D, so in theory any machine that can run a version of Photoshop (or Gimp/Krita) would do.

Realistically speaking, learning how to make good 2D art is a lot like hard work, and a lot of us use either Daz3D (which does need a decent NVidia GPU to get the most out of) or HS/HS2/KOI (which requires a normal gaming spec PC).

RenPy itself will run on a potato.
 

bethrezen0

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Jan 27, 2022
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Depends if it's 2D or 3D you wanna make, since in 3D you need a lot more powerful PC to render stills/animations. 2D can be made on pretty much any PC that's not too damn old. Just search the requirements for an engine and the software in which you gonna make graphics, and take it from there.