Does anyone like mini-games in visual novels?

Mini games in VNs

  • I hate them!

    Votes: 11 28.2%
  • They are usually too low effort or superfluous.

    Votes: 10 25.6%
  • They're ok, as long as it is not too frequent

    Votes: 10 25.6%
  • They add something to the experience

    Votes: 5 12.8%
  • I love them!

    Votes: 3 7.7%

  • Total voters
    39

Cincinnatus222

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Feb 3, 2022
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Hi everyone,

I'm currently designing a visual novel, and I was considering adding simple games that tie into the story. For example to hack a device, you have to complete a sliding puzzle or something like that.

I just wanted to see what are people's current opinions.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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Brushing in broad strokes here, but people generally don't like them being forced. Most are around for the lewd and story, to some extent, but not actual games (despite them playing a 'game').

Feel free to put them in if you'd like, but put an option to skip them. You won't hear the end of it if you don't.
 

Cincinnatus222

Newbie
Game Developer
Feb 3, 2022
25
52
Brushing in broad strokes here, but people generally don't like them being forced. Most are around for the lewd and story, to some extent, but not actual games (despite them playing a 'game').

Feel free to put them in if you'd like, but put an option to skip them. You won't hear the end of it if you don't.
Thank you for replying, and I think you're right. There should be an option or in game mechanic that will allow the player to skip the mini-game.
 

Trojaner

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Apr 4, 2018
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Well, aslong i can disable the mini-games from begining it is ok. I prefer it to read more intering story then waste my time with mini-games. Atleast if the VN has a really good story and hasn't just a Braindead Porn Logic.
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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There is a another poll from half a year ago, but should still count as current. ;)
And another one made half a year before. Interestingly enough, they tend to contradict themselves ; the one I link is more balanced between lovers and haters.

But in the end, the question is not to know if players like mini-games or not, but if they will like your mini-games, or not. A game like Summertime Saga have many mini-games, and there's not much complain about them. At the opposite there's games that have only one or two mini-games, and that are hated for this.
Everything will depend of the interest, frequency, realization and difficulty of those mini-games. If they present no interest in regard of the story, they will probably be disliked. Same if they appear too often, are cheat, or are too difficult.
And, obviously, having them optional in a way or another, will always be the best option. By example, let's say that you've a mini-game to increase MC strength. Then you should also have scenes showing MC training with a coach. The coach session would increase the strength by 0.5, in order to still keep the interest of the mini-game, but present an option for those who really don't want to play your mini-game.
 

Cincinnatus222

Newbie
Game Developer
Feb 3, 2022
25
52
My apologies, I only searched dev help for similar threads. Thank you for linking them, and it does look like people are not too enthusiastic but, as with everything, it is about execution.
 

Hagatagar

Well-Known Member
Oct 11, 2019
1,142
3,276
My apologies, I only searched dev help for similar threads.
I also searched for them, but missed the one anne O'nymous linked.

Note to myself: If you search on F95zone for mini-games do your searches with: mini game, mini games, minigame and minigames... o_O
 

Cincinnatus222

Newbie
Game Developer
Feb 3, 2022
25
52
I also searched for them, but missed the one anne O'nymous linked.

Note to myself: If you search on F95zone for mini-games do your searches with: mini game, mini games, minigame and minigames... o_O
Just out of interest, what's your thoughts on mini-games?
 

Hagatagar

Well-Known Member
Oct 11, 2019
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3,276
Just out of interest, what's your thoughts on mini-games?
From the link I posted earlier:
Mini games are similar to commercial breaks on television.
They bring the story to a forced halt, are in most cases very annoying and only tolerable if they are funny or interesting.

But the worst thing is that they are usually pointless gap fillers to extend the game length or pretend that the game is more than just a few lewd pictures.
And:
If money or other stuff can only be earned through mini-games which may not even be difficult, just time-consuming, quite a few players will cheat.
A mini-game without a (justified) challenge or (real) penalty is completely pointless (if it's not a the main part of the game).
Besides they're usually badly implemented and not fun. If a mini game becomes a chore, it gets annoying pretty quickly.
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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Besides they're usually badly implemented and not fun. If a mini game becomes a chore, it gets annoying pretty quickly.
the "badly implemented and not fun" part probably the most important point when it come to mini-games.


There's a game I'll not name, that I finally decided to test recently. For one job, you need to press keys when they appear on screen. It's a classical, not really difficult to do, nor to play. While it's a bit boring, it's basic enough to not displease too much.

But the first cons is that you need to play it to earn some money, while you need to spend this money before the story effectively starts.
From memory, I earned 40, while you need around 2.260 at all. Playing it 3 or 4 times is enough to unlock the second job, that also rely on a mini-game. I don't know how you can earn with it, nor even what it is, I gave me +5.000 when I saw that it was also a min-game.
The reward is too small in regard of the expenses the MC have to do. The player will have to pass most of his time waiting for the possibility to play the mini-game, while waiting to have finally played it long enough to finally advance on the story. This reverse the natural order of the main game, putting the mini-games in the first place, while they should be a complement of the story.
People will play your game for either its story or the lewd content. If they wanted to have some challenge, they would play one of the thousands "regular games", and if they wanted entertaining mini-games, it's one of the hundreds of thousands mobile games that they would have chosen. Therefore, the mini-game should never take the first place in your game, and even less block the player for a so long time.

The second cons is the key needed to play it: J B Y C.
They aren't at all well placed. You can't have a finger on each with just one hand, and without one hand over lapsing the other. And the fingers that will be on the keys aren't the good ones.
To be natural, either it's a one hand configuration (like the arrow keys, or the IJKL that served as second player for years), or the two hands should be effectively apart, and you can use the index for one key, and the major for the second (XC and IO by example).

The third cons is the general look of the mini-games.
I don't remember well how it looks, but it wasn't really engaging. A mini-game like that should have letters that stand out on the screen (big size and high contrast), here it was more blended on the screen and too small.

And obviously, the fourth cons is that the alternative you have is yet another mini-game.
 
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Tor7

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Jun 10, 2021
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258
Two VNs I've played used games for money making, but it was strictly an alternative route. You could make money via other means (web page, selling pics, etc), so you didn't have to play the games.

A 3rd VN had mini-games as part of objectives. The dev had 2 different objectives that used the minigames, and they were annoying. At first, it was fine, but then to have to do it every time you needed to access that area of the game... NO! Hated it. He did make a short cut for one of the objectives when you had earned progressed the story line far enough, then you could skip that mini-game. But the other one had no other choice (at least as of the last update.)

Another VN used a mini-game as part of the combat system. However, combat was used sparingly in the VN so it wasn't a big issue.

IF you make a mini-game used to access an area, after doing it 3 times, there should be an automatic way to get past it.