Does anyone want a game like this?

BingoBongoGames

New Member
Jan 27, 2020
10
7
Hi!

I was thinking about making a community-driven porn sandbox game where you play as your choice of several characters or roles. Rather than having some stupid story and a lot of mindless grinding you can explore and interact with the environment and characters in whatever way you want (corrupt, seduce, befriend, kill, rape, blackmail, or whatever your perverted heart desires). How you choose to interact with the characters influences their personality and behavior and how they interact with others.

Want to play as a landlord that seduces his tenants or a kid that fucks his whole household in increasingly perverted ways? Well, you would be able to do that and anything else you want.

The people that support the development of the game can vote on what characters, features, events, and actions you want to be added to the game. There would be controls to allow you to rename characters and assign roles and turn fetishes on and off so you can tailor the experience to what you want. The game would be made in UE4 and would have only custom made assets rather than the same ripped assets everyone else seems to be using.

What do you guys think? Any suggestions? If there is interest I'll start on a demo and create a subscribestar or something so we can fund the development of it.
 

Deleted member 229118

Active Member
Oct 3, 2017
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976
So like sims 4 wicked whims?
Sorry but you arent very clear.

Multi protaganist tag is a thing.

If i understand you correctly:
A game where you control everyone and create your own porn stories would cause a mild case of:
Ow that is new.

It depends on how good it is rather i play it for long or just go alright that was a interesting experiance next game.
 

Kinderalpha

Pleb
Donor
Dec 2, 2019
198
265
Depends on the engine you're gonna use, what graphics you're gonna use, and how you expect to create this. Something like Renpy is too narrow to handle something like this and would feel clunky. This is a LOT of work your explaining, and I think what would actually happen is you'd have a large about of quantity but no depth.

It's hard enough to get depth and engagement in a written story, how do you expect to achieve that with dozens of characters? How are you gonna handle so many renders of every possible outcome? How many people do you have working on this? This definitely isn't a small or easy project at all.

If done well, yeah it would be fucking awesome. However, quantity doesn't always mean quality
 

kytee

Member
Dec 17, 2018
323
722
I had an idea similar to yours but I think would be harder to pull off but a little easier to maintain. Whereas in your idea, you would have to implement everything, what I was thinking is to have a sandbox with procedurally generated characters whose stories are created by modders. You would have to create a story structure, maybe similar to RPG quests, that modders could follow, then implement a system that reads and creates those stories in-game.

For example, you want a slutty character, download the Slutty Character Storypack where the game turns one of the characters in the game into that character (Keeps the looks but changes the personality). Interacting with that character starts the storyline that the modder intended.

This way, you could download a whole bunch of modpacks that breathes life into each of the characters in your game. You can implement a mod ID system where each id belongs to a different mod and in-game character. So if a mod wants to expand the Slutty Character Storypack, it needs to add itself under the same ID as SCS.

You'd also need to create parameters for modders to work with, stuff like mood, love/hate, is a sibling, etc.

It's a shit-ton of work at first, but I think if someone builds the foundation for it, it'll be extremely popular and fun.
 

BingoBongoGames

New Member
Jan 27, 2020
10
7
So like sims 4 wicked whims?
Sorry but you arent very clear.
I haven't played the sims before but now that I'm looking at it there would be a few similarities. It also gives me a few ideas for gameplay in regards to being able to read the mind or mood of characters. Thanks for the tip.

Multi protaganist tag is a thing.

If i understand you correctly:
A game where you control everyone and create your own porn stories would cause a mild case of:
You would only control 1 character at a time in each playthrough but you can have multiple saves of different playthroughs.
 

BingoBongoGames

New Member
Jan 27, 2020
10
7
Depends on the engine you're gonna use, what graphics you're gonna use, and how you expect to create this. Something like Renpy is too narrow to handle something like this and would feel clunky. This is a LOT of work your explaining, and I think what would actually happen is you'd have a large about of quantity but no depth.
As I stated in the original post the game would be made in Unreal Engine 4 and I will be making my own custom assets for everything. I'm a game industry vet so the game is going to look beautiful for sure.


It's hard enough to get depth and engagement in a written story, how do you expect to achieve that with dozens of characters? How are you gonna handle so many renders of every possible outcome? How many people do you have working on this? This definitely isn't a small or easy project at all.

If done well, yeah it would be fucking awesome. However, quantity doesn't always mean quality
From what I've seen a lot of games have terrible storylines and poor translations so I don't think the bar is set very high in that category so I should do just fine when writing the story.

You are right that it will be a ton of work which is why I want to make sure that I will have support so I don't do all this hard work only to realize no one wants something like this.

However, I do have ways of speeding up the process and cutting down on the amount of work I need to do without reducing the quality of the game. Its better to work smart than to work hard.

I'll be the only one working on it at first but if I can raise some money I'd happily hire someone to help me make it faster.
 

BingoBongoGames

New Member
Jan 27, 2020
10
7
Whereas in your idea, you would have to implement everything, what I was thinking is to have a sandbox with procedurally generated characters whose stories are created by modders.
I don't plan on adding mod support anytime soon. I first need to make the game and make sure its good before I worry about that.
 

BingoBongoGames

New Member
Jan 27, 2020
10
7
A game where anything goes? ...maybe put some karma points system? ...idk i'm no expert :/
I was thinking there would be an influence system that goes from 100 to -100. If you corrupt or seduce the character you would have 100 influence over them and can get them to do whatever you want within that story path but you can also get -100 influence with things like blackmail where the character will do what you want but wont like it because you forced them into it.
 

BingoBongoGames

New Member
Jan 27, 2020
10
7
...that will be a lots-of-Gb game to download, if ever made...
Not necessarily. The parts of Unreal Engine I dont need would be stripped out. There wouldn't be any prerendered images like in renpy games. The models and textures wouldn't take up much space at all and the story and events would basically be just text and code which would only be a few MB at most.
 

Kinderalpha

Pleb
Donor
Dec 2, 2019
198
265
You don't need online to make a game community driven.

Offer support for modding, offer a range of complexity, and good content. Suddenly, you'll have a community!
 

BingoBongoGames

New Member
Jan 27, 2020
10
7
I guess not, hah... :) Maybe, I was thinking, if we shared the same animation rig in Blender, our "communities" could export them for both games?
I plan on creating unique assets for everything. That includes modeling, rigging, and animation. Those assets would be specifically designed to fit the needs of this game and therefore wouldn't be compatible with any other game
 

BingoBongoGames

New Member
Jan 27, 2020
10
7
You don't need online to make a game community driven.

Offer support for modding, offer a range of complexity, and good content. Suddenly, you'll have a community!

I plan on letting the community decide on what they want to be added to the game. If a bunch of supporters want feet related content then thats what gets added to the to-do list. If people want a feature that lets their character earn and spend money to enhance a roleplay element in the game then that can be added.

The idea is to use my game design experience to create the stories, characters, and events that the community wants to see. If you have ever played a game where you thought "I really wish that I could do X, Y, or Z with this character" but couldn't then this is a game where you would be able to pitch your idea and if its good it would be added to the game. That is what I'm thinking when I say community-driven.

I have no plans to add mod support. Before you can even start thinking about modding a game you need to actually have a game.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,240
2,001
The description of the game feels like a big mess, it's just a lot of differnet situations that would need a lot of work each and making a big quantity of characters, overall I find it weird.

I mean... someone said it before but it seems like the sims 4 sexy times version, even more the thing with a patreon supported game would be that people support their own fetishes, developing so many situations feels like something impossible in that model, even more when you get a group that may end up dominating content polls.

I just don't feel like that concept can work in patreo nor subscribe star.
 
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woody554

Well-Known Member
Jan 20, 2018
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so something like building on Artificial Girl 3? that one had a great community, and the modders made it 1000x better than anything illusion made after. even with just a little more work to the base game it could've been amazing. the best thing about it was the character builder so you could make your own pervy fantasies true.

for a sandbox making it modder friendly is definitely the way to go. games that try to support modding instead of jealously encrypting their IP tend to balloon like crazy. and once you get the modding scene going you have a huge community that'll make amazing things.
 

woody554

Well-Known Member
Jan 20, 2018
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I have to disagree, for me it wasn't the character builder. It was SB3 Utility, gimp, illusion morhper and metaseq, I could not do what I do or have done with the AG3 base character builder.
https://f95zone.to/threads/artificial-girl-3-appreciation-nsfw.20373/
in 2018 you said there:

"For me it was Illusions best game, it wasn't perfect by any means, but IMO it was the best character creator. "

seems you DO agree with me. or at least did in 2018? :)
 

おい!

Engaged Member
Mar 25, 2018
2,612
7,736
in 2018 you said there:

"For me it was Illusions best game, it wasn't perfect by any means, but IMO it was the best character creator. "

seems you DO agree with me. or at least did in 2018? :)
Using the tools I have just listed, I was never into vanilla creations. You cannot remove toes to fit hooves without SB3 Utility, the same goes for changing or moving the ears or adding shine effects. I could go on, but the only way is to put the .pp file in SB3 Utility and swap and change the parts you needed to. The illusion morpher is for customizing the body shape, which you cannot do with the standard AG3 character creation. Custom skin and clothing textures have to be done with either gimp or photoshop and the added to the .pp file using SB3 Utility, otherwise it can turnout looking like shit. When I made that thread I forgot to add the list of tools I used, MY BAD.
 
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woody554

Well-Known Member
Jan 20, 2018
1,560
1,940
Using the tools I have just listed, I was never into vanilla creations. You cannot remove toes to fit hooves without SB3 Utility, the same goes for changing or moving the ears or adding shine effects. I could go on, but the only way is to put the .pp file in SB3 Utility and swap and change the parts you needed to. The illusion morpher is for customizing the body shape, which you cannot do with the standard AG3 character creation.
I know. I'm still not sure where the disagreement is. but I'm sure it doesn't matter.