I'll start off by saying I had high expectation for this game since its announcement. I had no idea how the game played but the unique art style and clear polish the game flaunted in every showcase was enough for me to get excited. Well, this and the fact I'm an AliceSoft fanatic.
Visually, the game easily lived up to the hype. I mean goddamn, the game is drawn in 720p and still looks miles better than anything put out this year by any AAA developer. This goes for the music too, the OST is a non-stop slapping Electronic/Drum 'n' Bass, top tier stuff.
Now I'll talk about the writing for a bit. I thought the characters were pretty fun in general. There's a good amount of fun banter and interactions, events and sex. You have the usual exception to the rule though, ALyCE is bit too immature for my taste and Torataro is an insufferable idiot most of the time, although both have their moments. Antenna and Zappa are the stars of the show in my opinion. Zappa is such a bro, he keeps the group together and is always supportive in his own way, and Antenna is simply best girl, quirky but doesn't cross into overbearing territory, great design, excellent voice acting, hot CGs, she's got it all. As for the worldbuilding, I think they did a fine job, they set up the conflict and the main antagonist early on but, sadly, they do the bare minimum with it, there's so much wasted potential here. You do the same thing over and over throughout the game, you go hunting > someone in your party gets nabbed > rescue mission > minor reveal or a fight with a rival clan because why not, rinse and repeat. The plot is still serviceable, mainly carried by the cast, so it's not a complete chore but it could've been much more. Also, for a group a rebels there's not a lot of meaningful rebelling and I get that it's kinda the point but it certainly doesn't help either.
Gameplay! I have mixed feelings about this one. I get that some players like this kind of simple and flashy gameplay but for anyone who likes a decent amount of depth and difficulty in their games, it's a bit underwhelming. Other AliceSoft titles have simply yet complex combat systems, they pull that off by creating these intricate little systems and have them work together, case in point Sengoku Rance and Daibanchou. DD's combat lacks that nuance, you have almost unlimited MP, you can swap characters mid-battle with almost no restrictions, the level scaling is broken so you're almost always overlevelled, it's just an unbalanced game or maybe it's meant to be that easy? I don't know but this type of "difficulty" curve is definitely not for me. However, what it lacks in complexity and challenge it makes up for in intuitiveness. Combat encounters are mostly short and sweet, sprite work is stunning and everything just feels snappy and impactful.
Overall, the game's presentation is in a league of its own, and while story is underwhelming, it never drags thanks to the fun characters. It's a fun title, and it doesn't overstay its welcome. 8/10
Visually, the game easily lived up to the hype. I mean goddamn, the game is drawn in 720p and still looks miles better than anything put out this year by any AAA developer. This goes for the music too, the OST is a non-stop slapping Electronic/Drum 'n' Bass, top tier stuff.
Now I'll talk about the writing for a bit. I thought the characters were pretty fun in general. There's a good amount of fun banter and interactions, events and sex. You have the usual exception to the rule though, ALyCE is bit too immature for my taste and Torataro is an insufferable idiot most of the time, although both have their moments. Antenna and Zappa are the stars of the show in my opinion. Zappa is such a bro, he keeps the group together and is always supportive in his own way, and Antenna is simply best girl, quirky but doesn't cross into overbearing territory, great design, excellent voice acting, hot CGs, she's got it all. As for the worldbuilding, I think they did a fine job, they set up the conflict and the main antagonist early on but, sadly, they do the bare minimum with it, there's so much wasted potential here. You do the same thing over and over throughout the game, you go hunting > someone in your party gets nabbed > rescue mission > minor reveal or a fight with a rival clan because why not, rinse and repeat. The plot is still serviceable, mainly carried by the cast, so it's not a complete chore but it could've been much more. Also, for a group a rebels there's not a lot of meaningful rebelling and I get that it's kinda the point but it certainly doesn't help either.
Gameplay! I have mixed feelings about this one. I get that some players like this kind of simple and flashy gameplay but for anyone who likes a decent amount of depth and difficulty in their games, it's a bit underwhelming. Other AliceSoft titles have simply yet complex combat systems, they pull that off by creating these intricate little systems and have them work together, case in point Sengoku Rance and Daibanchou. DD's combat lacks that nuance, you have almost unlimited MP, you can swap characters mid-battle with almost no restrictions, the level scaling is broken so you're almost always overlevelled, it's just an unbalanced game or maybe it's meant to be that easy? I don't know but this type of "difficulty" curve is definitely not for me. However, what it lacks in complexity and challenge it makes up for in intuitiveness. Combat encounters are mostly short and sweet, sprite work is stunning and everything just feels snappy and impactful.
Overall, the game's presentation is in a league of its own, and while story is underwhelming, it never drags thanks to the fun characters. It's a fun title, and it doesn't overstay its welcome. 8/10