I've noticed quite a few skills don't work as intended, such as the Lost Disease Marksman immediately losing his focus status effect after applying it. The Warden class' halberd skill 'Fierce Charge' also dealt 0 damage every time I've tried using it. It's supposed to ignore a portion of the enemy's defense, so I'm guessing there's a zero in the wrong place somewhere in the damage formula box. Madeline can also completely cancel her wind-up kick attack by drinking a Magicka Potion, which I highly doubt is intentional (and let's not forget her grapple attack that was just.. never implemented to begin with, despite there being a CG for it). The sad part is, all of these errors could easily be resolved by quickly skimming through the RPG Maker MV forums for help, or even by trial and error for that matter, so I guess the real problem is Dekarous not caring about the combat enough to fix it unfortunately.
After a quick google search, I can confirm that ' $gameTemp.tas_power ' is a plugin command (belonging to the Timed Attack Core plugin). Basically, it's supposed to alter your damage output based on how well you perform at a quick time event, but clearly it either wasn't implemented properly, or simply bugged out.
Actually, some of these things are so simple that it doesn't require a visit on RPGM forums. For exemple, Focus effect. Really, it's just about setting the amount of turns to +1. RPGM is somewhat tricky in this case, as it erases the effect if remaining turns is equal to 0. That means if you want an effect to take place for N turns, you have to set it for N+1 turns. But that's a very basic thing for RPG Maker, to the point you can actually fix by yourself. All you have to do is open www/Data/States.json, look for index 46 and change maxTurns/minTurns from 1 to 2 (I didn't test it, but it should work as intended).
The whole point here is... it's evident that Dekarous don't even bother to
play his own game. If he actually spent a whole day before a release to play his game from Katrina to his release he would find a bunch of glitches. He would find what is bad. But he doesn't. And it seems he is not willing to pay someone to do it for him as well (and if he is, well, this person is doing a terrible job).
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I just finished playing the new release. Well...
Story is somewhat cool, I'm curious to see the ending. But nevertheless, somethings seems to be a bit off.
All Dominas lost most of their powers, but somehow, they were able to overpower a really, really powerful Llavanya, the somewhat powerful Hero and the same-power-level Hora. At least if one of the 3 remaining Dominas was there, it would at least be acceptable. Aside from that, I currently enjoy the plot.
And I feel bad for Hora and the two nameless Dominas, I hope they eventually return.
The game is a bug mess, so far. The best part was when our oldy Corrupted Llavanya made a show when Hero, Llavanya and Raa reached the catacombs last chamber, and at that point, there were two Llavanyas following the hero. That was my favorite glitch so far. At least Dekarous got rid from that slow-walking BS.
New H-Scenes are very meh, and honestly, Dekarous should hire a new artist ASAP if he wants to give this project a proper end. AI arts are clearly a mistake and should be abandoned. Otherwise... well, good luck.
Really, even a beginner artist who can handle basic anime-style arts and wouldn't charge a lot could do this work with a vastly superior quality, and he could find it even here in F95zone or in sites like fiverr.
And that's all my impressions, let's hope the december 2024 release is better than this one (please forgive me for my optimism).