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RPGM - Domina [v9.9] [Dekarous]

  1. 4.00 star(s)

    Fyo

    The gameplay mechanics are not that great. Fights are repetitive and there isn't room for much strategy. The sex scenes and characterizations are actually surprisingly good though. The most important question you have to ask yourself when reviewing a porn game is does it get you off? The answer for me is yes, so I'm giving it four stars.
  2. 2.00 star(s)

    mickjag

    The game is painfully repetitive. Basically all You have to do is fight domina a few times, then leave to buy yourself better stuff and invigorate, and then repeat those steps until she's defeated. Besides that, there's only about 4-5 artworks for every women you fight. Moreover You have to do some tasks before the first fight (which is ok idea for me), but it's super easy and short and doesn't add much to the game
  3. 1.00 star(s)

    wickywise1

    The fighting mechanics is terrible. I keep getting into the endless facesitting sequence all the time without any option to skip that. It's tiring to go through the same frames 50 times in a single fight.
  4. H
    4.00 star(s)

    hello-person

    [Review updated as of Version 4.0.2]

    (This game centers around femdom and kinks related to it; there are (currently) no reversal elements, and it's likely there never will be. If that's not your shtick, please don't come in here to complain about it.)

    TL;DR: Domina is a femdom game on-par with Tower of Trample in the execution of its characters, and features many, MANY options and scenes for maximum submission. The art for the female leads is high-quality and constantly leaves me wanting more. The gameplay and pacing could use some tweaking and a lot of the writing currently leans more towards the "momdom" style of femdom (if you're not into that), but the amount of content already present with only 4 out of 13 bosses completed is remarkable. I highly recommend this to any fan of combat-based femdom games.

    —————————————————————————————

    Despite presumably only being about 25% complete at this point, Domina already contains a satisfying amount of content among its four bosses. While text-heavy, the femdom elements of the game are varied and attractive. The game consists mainly of repeated combat against the boss dominas as you slowly build up enough cash (called "foreign soul shards") to buy better weapons and new spells so as to get further in each battle. Each domina has four to five unique attacks, each with three to four unique text lines when executed. Some attacks have a chance of triggering a slightly extended h-scene with different art. Losing lets you choose between four different humiliation/submission scenes, each fairly meaty and well-written, or allows you to end the fight without watching one. Finally defeating the domina allows you to either move on to the next one or submit to her forever, locking you into her realm and giving you access to a number of new femdom scenes you can view whenever you want, as well as the defeat scenes. The game lets you save before the crucial decision so that you may view the outcome and also progress with the story without having to beat the boss again.

    The RPG elements are on the lighter side, as you will not be gaining experience with each fight (heck, the game throws you 25 levels right after your first combat to emphasize how weak you are); your progression comes through buying and equipping new weapons and spells in order to do more damage or last longer. Each weapon and spell is unique and rarely boils down to "stronger version of previous weapon", giving you some options in how you plan to take down your current domina. Your HP is high enough to keep you in battle for about 6-8 turns without needing to heal or cheese how you get hit; the challenge comes in figuring out how to use those turns as effectively as possible. Spells have pretty high MP costs for the amount of MP you're given, making spellcasting a utility to help with combat, and not an outright alternative source of damage. You start with two: a minor healing spell and a spell to increase your attack power, the latter of which I find extremely useful. 4 more are immediately available in the shop, each with a unique tactical use, allowing for strategies beyond repeated damage. You are also given the standard RPG Maker TP bar which increases as you guard, make weapon attacks, and take damage. Currently there are only three abilities and one spell that make use of the bar, and I only found one consistently useful (a stronger, more accurate weapon attack). A skill exists to refill your MP at the cost of a completely-filled TP bar, although it doesn't quite restore all of your MP, making the ability seem slightly less useful than it could be. Hopefully more options for this system become available in the future.

    The game can seem brutally difficult at first: you are pretty much forced to lose twice to the first domina before you can start making progress, and it took me 10-15 tries on her before victory from a combination of trial-and-error and needing to grind for cash in order to become stronger. This may come as a turn-off for some people as it can become tedious, but fortunately you are given a "Surrender" ability very early on in order to facilitate grinding (surrendering still gives you money), and getting your choice of defeat scenes when you lose sweetens the losing process. Since losing is only ever beneficial, it's never too discouraging, and your HP and MP are always immediately restored right afterwards. The dominas have lots of attacks with debuff properties attached to them, meaning you'll usually always be suffering from something. Usually they only serve as an obstacle to be surmounted or strategized around, although the randomness of the dominas' attacks can sometimes lead to brutal debuff stacking that can cripple your effectiveness. The fourth boss in particular can cut your maximum HP in half with a debuff, which can only be removed by waiting or using a potion from the shop. When in doubt, buff your attack beforehand and use the Shadowbound spell to milk out a few extra turns in battle. By the second boss, you should have the right equipment to have a consistent strategy that only requires some minor tweaks for each encounter. Victory is always eventually possible, though it takes some patience to get there.

    The cash system used to become stronger has some drawbacks, and it's tied to staying alive: you are given 7 "lives", represented by "soul shards", to defeat a domina, and you must refresh them by spending soul shards gained when you lose. If you lose your 7th, it's game over. In essence, this means you can only lose 6 times before needing to go back and refresh your soul shards, which costs 7 foreign soul shards. This can lead to a situation where the player might not be able to refresh themselves because they spent too much at the shop, and can no longer gain enough foreign soul shards from throwing battles to reach the proper total. While you always receive soul shards after a battle, even when surrendering or doing no damage, you'll have to plan out how much you can spend at the shop so you don't accidentally screw yourself over. This feels like something that can be tweaked in future updates, and I hope the developer finds a solution to this. As-is, the player can make the mistake of saving their game at a point where they will never be able to refresh their lives and lack the resources to either defeat the domina or gain enough soul shards to save themselves. That being said, the base amount of foreign soul shards gained by surrendering rises with each subsequent boss, so it's possible by the end of the game that refreshing lives is a trivial matter. However, spending too many soul shards to refresh your lives would still be a constant worry.

    Another issue to note is traversal. Accessing the shop and refreshing lives requires the player to walk aaaaall the way back to the starting area and then walk aaaaall the way back to the domina's chamber. This is most obnoxious in the first two areas: the first has an S-shaped path to the boss's door that requires moving around chunks of obstacles, but the second, being in a realm themed around mazes, has a large hedge maze in its opening room that must be repeatedly navigated through. Fortunately the correct path is fairly straightforward and isn't too hard to remember, but it is still tedious to traverse over and over. Fortunately the third and fourth areas are virtually straight lines to the boss, showing progress in the level design. It feels like there is still room for improvement in this area with less time wasted walking around, but if the first two areas are reworked in later updates, this will be less of a problem as time goes on.

    In terms of presentation, the girls themselves are fantastic. Each domina has about 5-8 battle poses made when attacking, some of which can only be seen as part of extended scenes that only happen periodically. They also have a few different facial expressions just for dialogue, which is always appreciated. The art is both alluring and intimidating, which I think is a vital part of what makes femdom attractive, and it pairs well with the dialogue. I'm not sure where the music comes from, but each piece works well in its context, and sound effects are frequent and varied. The main drawback in this department is the overworld and anything not related to the dominas themselves. While the contents of each realm are satisfying based on design alone, the stock RPG Maker assets are a little hard to ignore these days. The rooms outside of the dominas' rooms are also generally bigger than they need to be. (I specifically cite the corridors in Katrina's realm for being incredibly too long for their purpose. They aren't agonizingly long, but for simple item fetching, it's a little absurd.) The starting area where the shop is located, as well as the sprite for the grim reaper shop keeper, is also in a completely different art style, one that doesn't fit proportionally with the player's sprite. The art used for the grim reaper's speech at the beginning is also notably sketchy, featuring none of the care put into the dominas. Of course, the dominas are the main event, so it makes sense that's where all the effort has been allocated thus far, but it's a bit jarring as the first things you see in the game. Lastly, the doors into each realm are identical and all lined up on the same wall. With only four realms open right now, this is only a minor problem (by the end of the fourth realm, the fourth door is stuck open, making it a bit of a landmark), but if it stays this way in the future, it may become easy to lose track of which door is which. Hopefully these elements are updated as the game goes on.

    In terms of kinks, each domina has their own special brand of humiliation. The first four are mainly focused on sadism, feet, body fluids, and pegging/slavery (respectively), though all feature bits and pieces of other femdom-related kinks, such as worship, sweat, and toilet play, and with 9 more characters planned, there's certain to eventually be something for everyone. The language used by all notably leans on the softer side, using words like "mommy" and "puppy" frequently early on. Personally I'm okay with this (more than okay actually but that's not the point), but for those who are really into being beaten to a pulp and regarded as completely worthless, there's nothing completely in that style quite yet. Katrina comes close as she revels in the cuts on your body and threatens to destroy your nethers, but even she falls back on this when the player is really hurting and submissive. Narcissa approaches this as well, but in a much brattier style with very kiddy insults that seem to be played for comedy more than anything else. The closest so far is the fourth domina, Mary, who demands your complete obedience and features a riding crop and strapon. That being said, the player is given some unique text responses during the events outside of combat, choosing to act more resistant or more submissive. The responses seem superficial at first, but after defeating the domina, you can gain access to unique scenes depending on your overall behavior. This encourages replayability, and I hope this trait continues as more dominas are added.

    Overall, I am highly satisfied with this product at such an early stage in development, and I am constantly awaiting each update with great anticipation. This could go on to become one of the greatest femdom games of all time if the quality displayed here remains constant, and that's not even considering if it dramatically improves. I look forward to wherever this goes next, and I hope this very long and tiresome review helped you make an informed decision about it. Thank you, Dekarous!

    -HP-
  5. 5.00 star(s)

    Deleted member 1667144

    + Great characters
    + Amazing animation
    + Great sound effects
    + Captivating story

    - None for me

    Personally I think there are too many rpgmaker "femdom" games that don't actually contain femdom, or are just bad, or have femdom but get abandoned so quickly.
    This one however is an exception. With V2.1 being released already.

    I loved playing this game so far. I hope to see more very soon!
  6. 5.00 star(s)

    shmaravoz2011

    Maybe the best femdom game i ever played
    Pros:
    -Non stop content to stay hard
    -Very arouse and long dialogue
    -Beautiful Domina and her outfit
    -Many specific fetishes
    -Interesting short story
    -Sound of pee and scat
    Cons:
    -Few characters but will be more soon)
    -Scat version of toilet worship available only after ass worship (bug)
    (sry 4 bad eng)
  7. 1.00 star(s)

    BobCarter

    Calling this a game is misleading at best, and it should at least try and be more clear about what it is.
    This is a 100% linear experience, you can't win these fights, and if you some how do, the game will say you lose. [someone confirmed this in the thread]
    You will fight, and you will get some content, not much but it's still early.
    Why a 1 you ask, well because this is annoying and has nothing to do with "dark souls"-est gameplay, it's a stock (J)RPG game made in RPG maker, with the longest and most drawn out combat I've ever seen, and it's super repetitive. There is a command grape, that will auto hit you, that does last at least 3-5 minutes, even with an auto-clicker.

    So in summery: Game has some nice content, and combat is long and drawn out, and is the bulk of Domina, where if your trying to lose you'd still need to hold down the space bar for 10-15 minutes.
  8. 4.00 star(s)

    Renonymous

    There's not a lot of depth to the story but there's some strong erotica for a variety of fetishes already. The version should probably be v0.1.1 (currently says v1.1), considering one out of thirteen bosses/levels are currently in the game. There's a lot of potential in this one.
  9. 5.00 star(s)

    Truemourne

    A very good femdom game which hits a lot of fetishes and has a lot of potential for updates. The villainess (Domina) Sprites are amazingly kinky with top tier smirks and everything you'd want from femdom. 10/10 would pledge on patreon, my only concern is that it's the same author as Sunny coast college, which, albeit is a good femdom game which I have played a couple of times, is far inferior (already) to Domina and I feel like the author wants to divide his attention between the projects, which is fine , it's simply the only thing stopping me from wanting to pledge more. Overall, I'd say this is a must play for anyone who enjoys femdom.
  10. 4.00 star(s)

    Ninjaman2

    I enjoyed the game.

    Pros:

    - Amazing dialogue. Really enjoyable
    - First boss is hot
    - Interesting soul shard mechanic
    - Toilet play? YES and hint of more than just golden show... PLEASE

    Cons:

    - I hate text that slowly appears instead of appearing all at once. Your text rate isn't slow but when I'm entering through because I've seen a dialogue train before it is annoying when I click the first option not realizing the choice menu is right there (replayed pussy worship too often.. grrr)
    - Also please do what other games have where you can press Cntrl to rapidly skip text
    - The shop seems really limited, wheres the armor? Accessories? Also where do I see how many soul shards I have left?
    - Interface for where damage/heal numbers is not great, should be more visible and higher up

    Neutral:

    I'm personally not fan of RPG fetch quest mechanics that just pad game-play. Some people may like it. It reminds me a bit of Darktoz Captured by Dark Elves where you have to mine awhile and takes away from the concentrated H scenes. In your game the whole fetch items and then having to run through an uneeded space to get back to reaper personally bothers me but some RPG people will like it so I consider it netural.

    Game has potential - I look forward to more!
  11. 3.00 star(s)

    MrNoice

    So, I start this game thinking "Alright, I'll try my best but if I lose I'll do the lose scenes". Then I find the Grim Reaper and he tells me pretty much that "You're going to lose no matter what."
    So my smart ass says "Challenge accepted"

    So, I start, I skip all the porn scenes I make several saves, I prepare for the epic showdown. I drink the potion and it does... jackshit. BUT! I can now damage her and heal myself, along with guard and boosting my attack damage! I now have a fighting chance! I pretty much hyped myself into saying no matter what "I WILL WIN THIS GAME!"

    So, fist time fighting, I lose. I lose hard, but I'm learning adapting. I've realized that using the damage boost it cancels out her attack downgrade.

    Second fight, I lose again... But now, I've learned healing gives you AP. So, now I need to start timing my heals and AP in order to have four special attacks in a row. I'm going skip the 9 more fights that follow which I lose and reload on because I don't want to write an essay.

    Now, on try 11, two and a half hours in this game, I realize that there seems to be a pattern. If I time my attacks, heals, attack boosts and guarding correctly I may win this.
    **Insert 10+ more tries here**

    After an other hour and a half I've did it, I've gotten her down to 2,000 health. I'm ready for this victory! I'm here and I will NOT be defeated! But then she does her goddamn attack where she squishes her ass to her your face and you can't do anything...

    My health drops down from 300, 270, 250 and so on. I can feel my loss growing closer but I will not give up! At this point I am hyped as fuck, if she's this much of a pain in the ass to defeat then I can't wait for the next boss battle.
    I die again, though now I know I can beat her.

    **Two more tries latter**
    I did it. I've won. The RNG gods were on my side, my victory is at hand! I am the the true victor! I am ready for the 12 other bitches who dare oppose me! I WILL NOT BE DENIED!!!!!!!!

    **MAJOR GAME SPOILER!!**


    Then... I get the message, I wasn't supposed to beat her. I WASN'T SUPPOSED TO WIN!?!?!? THERE IS NO MORE GAME!??!?! Then, the entire boss fight starts again. . . .

    I am shook. Although I am proud I won against all odds, I am VERY shook. I started this game at 1:30 PM, It is now 7:59 PM.
    I've watched none of the porn scenes besides the ones in the battle. I came in thinking this would be a good jerk off and I ended up wasting 7+ hours on beating this. And I gain nothing, not a jerk off, not the taste of moving on to the next door, to taste the sweetness of my victory! MY ACHIEVEMENTS!!!!!
    Nope. I get to repeat the battle and I have nothing else to show.

    **MAJOR GAME SPOILER END!!**

    Edit:
    Now that I've played some of the porn scenes I can say this is a very good game if you enjoy female domination. Good balance of things to do.

    The art is awesome, the story although lack luster and makes me want to die inside since it's only one boss. It's good for what it gives you.

    I highly recommend it for the art alone! Please check it out! If you want to beat the boss as well, let me know and I'll try to help you!


    Great game, 3/5. Would play again.
    (This is my review I'm posting this in the thread itself as well, so the creator of the game can know I beat his sick sick game and I stand on-top!)
    (I did it Mom! See I'm not a failure of a son after all. Somewhat....)