I'm going with 3.5 because of the missed opportunities, in my opinion.
Every choice in this game, at least so far, feels like a placebo. Except for the classic yes or no choices regarding this or that girl.
The game, from what we've seen so far, has a very clear Reputation system (many people notice you and what you do, but not necessarily because you chose to be noticed or climbed to the top by building relationships, winning fights, etc.). The fact that the fight scene didn't have a small mini-game—NO need for free-roams or soulslike mini-game difficult or turning the game into a sandbox like many are—was a bit disappointing.
If the story is as simple as gang fights, romance with attractive girls, and a cozy atmosphere, it would be more engaging to make the MC shine through choices and handling fights. It doesn't need to be two separate games, just some renders (based on the developers' choices for the amount) here and there where people acknowledge the outcome of the fights and how you (MC) handled conversations with the girls and friendships with the other guys.
But the fact that we can win fights just because it was predetermined, and the girls like you just because you are the MC, feels off to me.
I really hope the developers take the choices more seriously and implement interesting systems. Again, there's no need for free-roams, puzzles, sandbox, or placebo choices: e.g., "MC - Hmm... I need my keys," then the system tells the player to click on the keys. This would be false positive freedom, in my opinion.
This is the 1.0 version, and it's not bad. The developers know how to create a good atmosphere, and the MC is not repulsive at all. Yay. But are we just reading a story or playing a VN? If the game is just going to be classic yes or no choices with good renders and an okay-ish story, I'll probably skip it. There's no need for another VN heavily based on reputation where you don't actually build it, and the outcomes are always good no matter what for the MC.