Early days, but the art style is quite nice and there's a clear intent of design here. Could be very promising in the near future. Currently, I would focus on refining the core gameplay loop of collect slaves -> train slaves -> ???
Bouncing ideas off for the future, a mechanic where you train girls up for specific sellers is a hallmark of this genre for a reason, as it's rather easy to implement. Upgrading your fortress in order to whore out slaves is also a good option. The implementation of male and female slaves desperately makes me wish there was some sort of breeding mechanics, but that can become tricky to implement.
Focus on the core gameplay loop, keep making good looking art assets. This will likely be good.
Bouncing ideas off for the future, a mechanic where you train girls up for specific sellers is a hallmark of this genre for a reason, as it's rather easy to implement. Upgrading your fortress in order to whore out slaves is also a good option. The implementation of male and female slaves desperately makes me wish there was some sort of breeding mechanics, but that can become tricky to implement.
Focus on the core gameplay loop, keep making good looking art assets. This will likely be good.